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I see. I've never noticed this myself though when driving, and I have driven quite a variety of different(ly aged) cars irl. One thing I noticed...
Ok, I see. But I think you should really implement reverse gear synchronization quickly then, or implement a temporary workaround, because this is...
I have clutch assist off, and ~120 fps. That is likely not the problem. --- Post updated ---
[ATTACH] There's a gap along this road on Spearleaf island. Don't mind the image being oversaturated, Windows and HDR...
I have found a bug with the synchronizer damage. When you are stationary in neutral, press the clutch and shift into reverse (you don't even need...
I am experiencing severe performance issues since the last update, making the game completely unplayable. What happens is that the framerate slows...
Not particularly. However, it is still the case in 0.28.1. Here is a recording showning the issue:...
The camera recenters if and only if you are moving at some speed
So you can disable physics for a specific vehicle using vehicle:setActive(). However, that unfortunately also disables rendering for it. You...
Well, found it myself by looking though the lua flowgraph implementation: vehicle:setActive(0|1) and onVehicleActiveChanged(id, active) to listen...
Is it possible to use the traffic system's vehicle pooling system without the traffic system? That is, "enabling" and "disabling" specific...