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That sensor's value is based on the deformation of beams, which does not really have an upper bound and thus no maximum damage. Its significance...
Yes, that is all possible and in part already available. If you want to know more, you can shoot us an e-mail at research@beamng.gmbh :)
Hi, the game ships with the luasocket library which you can use for interprocess communication. In both game engine and vehicle Lua you can...
Heyo, the AI extension for vehicles exposes the recording functionality. In vehicle Lua, you can do this, for example: ai.startRecording() --...
BeamNG.research is a side project we use to provide both BeamNG.drive's and additional functionality in a way that makes more sense in a research...
Hello, by default, .research only allows for a single vehicle. Contact us at research@beamng.gmbh with what you're trying to do and we can work...
It's been in development for a few months, mainly exposing BeamNG functionality in a research-oriented way. One of the more fun uses will be...
The correct way to specify a target waypoint for the AI from Python is ai_set_waypoint().
Your code looks fine to me. By default, BeamNG.research is limited to a single vehicle. You can contact us at research@beamng.gmbh with a short...
Hey, the height-/layermap export is fixed and the game has been updated on Steam. Thanks for reporting it! Cheers, Siggy
It can't hurt to keep some. They aren't huge. The deletion bug you mentioned wasn't visible from logs alone, so they don't work 100% of the time,...