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I've done a large amount of racing aerodynamics research, and found an oversight with the K-Series GT-IV that's contributing to its aero balance...
I've already given feedback on the new shifting system in a different place, but I'll go more in-depth here. H-patterns ignoring mechanical...
Looking forward to it! Something else I found trying out v0.8, wheels can fall through the left gutter braking for turn 9 (Buisson). I drove...
I did a bunch of laps and testing, this is already a really high quality mod in v0.7. Didn't notice any issues with sticky walls or tire eating...
New system, who dis Intel i5-13600k at stock clocks (5.1Ghz turbo, 14 cores with 20 threads), Lite Load 9 from MSI's auto of 12, DDR4-3600...
The new one works with no issues now on my end.
Glad to see people making efforts to preserve these tracks! For me though, the game crashes with a "STATUS_STACK_BUFFER_OVERRUN" error when I try...
I noticed no one has run Devil's Canyon on the newer test yet, so here's an i7 4790k running at a modest 4.6 GHz steady. 218.211 Mbeams/s and 18...
A bug I've noticed in 0.22 (it was also in 0.21), the big screenshots sometimes don't render correctly and will have messed up lighting. Here's an...
I'm not involved with development so I'm not sure. I remember asking Preston if we'd be able to load that stuff in single player so we could...
Here's round 2 of the 200BX League racing series with Cobalt Motorsports. While the others were public casual races, this one was a proper 40...
Everyone's favorite car, the Bolide, now racing in night and foggy conditions in rain physics with tire wear. Absolutely nothing could go wrong....
These videos in particular were from a public server. Also, here's an update of the latest videos, including a goofy box truck race, and...
[MEDIA] BeamMP has come a long way, and Cobalt Motorsports is making true sim racing possible with BeamNG in ways I never thought possible....