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Hey everyone, I was wondering if there was a way to enter text into <input type="text"> html elements in an ui-mod. When I tried it the way you...
Shame on me. I already looked through bullettime.lua to see why bullettime.set(10) doesn't work. I found that the value has upper and lower...
Is there maybe a way to activate a slowmotion that is slower than 1/100? That would allow me to activate the super-slowmotion for about a second...
Where would I do that? And would I be able to de-/reactivate the real steering input without loosing too much performance? That might be a...
Hello everyone, I know this might sound a little weird but I would like to disable steering inputs from the drive in a scenario. I know you can't...
But is there a way of manually forcing an update of the UI-Mod? Because entering a value is only one reason I want to update the UI. Another...
Doesn't work either. What I forgot to mention: A solution to mute the entire game would be fine as well. I was only asking specifically for the...
Thanks for the response, as you mentioned it returned either 0 or nil depending on the vehicle I tried it on. I already tried 0 but sadly either...
Hello everyone, for some reason I am currently trying to mute and unmute the engine sound while the game is running. To do so I found the...
Hello everyone, I just ran into the problem that UI-Mods don't update while the game is paused. But I need my UI-Mods to update while the game is...
I see. Then I can let the ai hit a certain speed and then automatically pause and teleport. I've found the function vehicleSetPositionRotation()...