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Would you be interested by a multiplayer ?

Discussion in 'General Discussion' started by jojos38, Mar 8, 2019.

?

Would you be interested by a multiplayer if there was one (that work fine) ?

  1. Yes

  2. No

  3. No, because my computer is now powerful enough

  4. Medium

Results are only viewable after voting.
  1. jojos38

    jojos38
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    "No, because my computer is not powerful enough" -> 1 vote
    Forever alone x) (it's not me btw)
     
  2. Uros

    Uros
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    YES!
     
  3. TechnicolorDalek

    TechnicolorDalek
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    never settle for less
     
  4. boronat1

    boronat1
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    what about reducing the nodes like at 1/3 and dumb down all the crash physics would still be heavy ?
     
  5. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Beam getting multiplayer would make my decade. Finally, a hiker/bicycle-free environment for mountain battles, without having to listen to the bicycle people moan endlessly about how evil I am for thinking such a place should exist!
     
    • Informative Informative x 1
  6. jojos38

    jojos38
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    A multiplayer on BeamNG would not need to update the crash sync at 2000hz, it could only be 1hz or even less. I think the dev don't want to make multiplayer for now because it would be messy and unfinished and they probably don't want that
     
  7. TechnicolorDalek

    TechnicolorDalek
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    explain your thesis on how updating at 1hz is "real time" and how that would not be messy and unfinished
     
  8. CN877

    CN877
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    Anything below 2000Hz will result in cars clipping into each other and into other objects.

    It also requires the game engine to be almost completely re-written.
     
    • Agree Agree x 2
  9. jojos38

    jojos38
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    Locally, the car would still update at 2000hz but the game would only send the car nodes once per second.
    So on the other client, he would see the crash unsynced for 1s then, he receive the nodes, and the crash is synced

    But when cars crash both client would be unsynced for 1s
     
  10. TechnicolorDalek

    TechnicolorDalek
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    you're fundamentally misunderstanding the problem.

    the amount of data, or even the 2000hz update rate, is not an issue with most network connections.

    the issue is the latency between them.

    you simply cannot have anything approaching accuracy unless you're working with the memory speeds and latency of system RAM and CPU cache.

    note how much faster physics simulation gets when you disable intervehicular collision while running multiple vehicles.

    there's no feasible way to run those calculations over a network. the only viable option is no-collisions MP, or MP where a server hosts the game and clients deal with input lag.
     
  11. jojos38

    jojos38
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    You are right, but I think that making vehicle inter-collision could work, yes it would be messy, it would be slow but I think it could work, a little bit ^^
     
  12. Sithhy™

    Sithhy™
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    My post might be a bit wrong & I may be uninformed, but what's in the way of BeamNG devs taking a peek at how the multiplayer for RoR works? They got vehicle-to-vehicle collisions not so long ago & as far as I know, RoR is the predecessor to BeamNG, so the code should be similiar to some degree. Obviously, ripping off the code would be a bad thing, but why not just see how it works, study it & then try implementing into BeamNG?
     
    • Agree Agree x 1
  13. fufsgfen

    fufsgfen
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    Why anyone would want more d*cks and a**holes around when trying to relax with game one likes, aren't there enough of them who think with what is in their pants already?

    You think multiplayer would be happy thing where people play nicely together? Oh no, it will require a lot of moderators to keep it even barely tolerable at short times, mostly it will consist morons who will want to feed their tiny ego by causing harm to others.

    Today civilized persons are very rare, there are only those that run after their d*cks and make themselves feel good by hurting others, with multiplayer you will definitely ruin whole game as I doubt very much developer team has any interest to moderate online game to extent that would keep it enjoyable for anyone else than those who will purposely just wreck and destroy everything.

    You think you could have a decent drag race or play career online? Not going to happen, it will be as much fun as getting beating by grownups at elementary school age.

    As long as humanity can't get any grip on themselves there is absolutely no point in multiplayer, currently this world is only for a**holes.
     
    • Agree Agree x 2
    • Informative Informative x 2
  14. jojos38

    jojos38
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    Multiplayer would be friend / friend not public. Public multiplayer would cause too much problems since even spawning a vehicle freeze everyone there would be 100% trolls..
     
    • Agree Agree x 4
  15. _Tanco

    _Tanco
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    you are probably right but when i played RoR (5 years ago) the multiplayer was quite good, i have never seen kids that spawn 20 cars, i was only salty against people who spawned complex cars (honda accord :rolleyes:) but obivously beamng isn't like RoR at all and it can be REALLY different but just to say that all multiplayers are not as toxic as fufsgfen suggests
     
    • Agree Agree x 1
  16. Nathan24™

    Nathan24™
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    If Beam were multiplayer then it would just be a massive demolition derby. :p
     
    • Agree Agree x 1
  17. fufsgfen

    fufsgfen
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    Yeah, I think that would work better, public multiplayer would not be very easy to make successful even if we ignore all hardware and software challenges.

    It is easy to have non toxic gameplay in more limited games, but freedom and realism in this one just is disaster waiting to happen as sadly people are what they are today and not seeing things to improve with current ways of humanity.

    Even limited game like Raceroom is where people are complaining how public multiplayer is useless, they lack banning tools etc.

    Sadly those few toxic ones turn everything as toxic waste, it takes great effort from developer side of things to have ways and means to counteract such and that is probably not very feasible.

    Kinda like local/LAN multiplayer but that would be possible via Internet ip to ip basis, that might be more realistic option indeed.



    For me not very interesting though, same resources put into automating some modding tasks and improving tools on that side, especially map making / generation would be more interesting for me.
     
    • Agree Agree x 2
  18. jojos38

    jojos38
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    Welcome to the earth, please put your kindness on the table before getting out of the ship x)
     
    • Like Like x 1
  19. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    How did RoR do it?
     
  20. TechnicolorDalek

    TechnicolorDalek
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    they did no collision, and every attempt with collision has been shitty.
     
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