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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. DankMemeBunny

    DankMemeBunny
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    Converted the T-series to KM/H :)
    screenshot_2019-03-18_22-10-03.png
     
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  2. Cutlass

    Cutlass
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  3. DankMemeBunny

    DankMemeBunny
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    how about no
     
  4. Cutlass

    Cutlass
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    ?? but that t series is rhd
     
  5. LucasBE

    LucasBE
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    How do you know?
     
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  6. Cutlass

    Cutlass
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    • Agree Agree x 2
  7. Spiicy

    Spiicy
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    WHoever wanted the jbeam pic,
    screenshot_2019-03-18_21-11-00.png
    And also this
    everything but the body jbeam, and side panel is pretty much done actually.
    screenshot_2019-03-18_21-11-23.png screenshot_2019-03-18_21-08-10.png
    The jbeam of the back pieces are kinda just floating there
     
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  8. Kueso

    Kueso
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  9. Danny Werewolf

    Danny Werewolf
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    Know what I think the most stressful part of map making is? Not knowing when to stop to do the final thing on your map...
    screenshot_2019-03-19_00-11-38.png screenshot_2019-03-18_22-05-41.png screenshot_2019-03-18_22-02-23.png screenshot_2019-03-18_22-04-50.png screenshot_2019-03-18_22-05-02.png

    Also removed the staging lights from the start and end, It seems like changing WCUSA glowmaps for traffic lights and their timing is way too hard for me so here's a white line kbai
     
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  10. CrashHard

    CrashHard
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    Dont stress about it, I will see if i can get it done later, if i have not hit the max beam and nodes count. And the only thing i care about is how it deforms and falls apart, so yes it is way over kill with the node count :p it have over 3000 nodes and over 18000 beams. And around 2000 collision triangles. So you really need a powerfull single core preformance (it lags my pc to) but in 2x slow motion i get 56 fps ;)
     
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  11. Nicelittle

    Nicelittle
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    But how it’s my PC’s default ever since using the thumbnail generator.
     
  12. fufsgfen

    fufsgfen
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    That if anything calls for possibility to split vehicle NB computing to several cores :D
     
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  13. crashmaster

    crashmaster
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    upload_2019-3-19_10-51-43.png
    This and awd = fun?
    Idk we'll see
    Also, if i can get permission from mike, 1k hp rotary. rotobello hillclimb. ;):p

    Yes or no?
     
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  14. @op@

    @op@
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    20190319194859_1.jpg 20190319194911_1.jpg 20190319195156_1.jpg 20190319195014_1.jpg 20190319194916_1.jpg
    Still looong way to go :)
    IMG_20190319_195613.jpg
     
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  15. BeamNG.Lover2002

    BeamNG.Lover2002
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    WIP:
    ScreenShot2019-03-20at71918am.png

    Update:
    ScreenShot2019-03-20at74720am.png
     
    #20735 BeamNG.Lover2002, Mar 19, 2019
    Last edited: Mar 19, 2019
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  16. BeamNG.Lover2002

    BeamNG.Lover2002
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    Update:
    ScreenShot2019-03-20at75200am.png ScreenShot2019-03-20at75436am.png ScreenShot2019-03-20at75442am.png default.png
     

    Attached Files:

    • ScreenShot2019-03-20at74720am.png
    • Like Like x 18
  17. Spiicy

    Spiicy
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    ScreenShot2019-03-20at21200PM.png
     
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  18. Spiicy

    Spiicy
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    O H N O
    screenshot_2019-03-20_18-10-23.png
    I bet the jbeam gods are frowning upon me at this very second.
     
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  19. machine

    machine
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    I recommend doing the same as I did with the Burnside limo as it seemed to work rather well. So kinda split the jbeam in half at the b-pillar, move the rear jbeam to place and copy the b-pillar jbeam for the 2nd b-pillar/c-pillar. Then I think I mimic the rear door area jbeam for the middle section. When I had the "skeleton" ready, I combined the front part of the rear door jbeam and the rear part of the front door jbeam and made the panel for the side (tho, I think I ended up just using the middle section so either door is enough on it's own). Looking at the Burnside limo's jbeam and the original Burnside's jbeam might help understanding what I'm trying to tell.

    Good luck.
     
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  20. Spiicy

    Spiicy
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    Thank you for the tip, I kind of already had this idea in my head. I copied that pillar and just moved it back which didn't turn out too well. It kind of explodes and kills the car.
    screenshot_2019-03-20_18-26-39.png
    Im trying to redo some of the beams to connect to the right spots,
     
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