I didnt say anything But the difference between us is i run the game all at maximum, you even on lowest settings.
It's a great looking level. What exactly stresses the framerate though ? The amount of meshes ? I get like 30 - 40 FPS with everything on high ( lighting at normal ) with post processing FX on, which isn't bad, but I can tell it's stressing sometimes. Anyway, the work is very detailed and looks excellent.
thanks, my strongest guess sofar... but it could also be the decals, renderdisabled/hidden objects, or the general (far from professional) way its been build. i managed to get about 10 more frames out of it by only removing the "used look" decals, and another 5 by re-renderenabling the fake collisions... (the thing with that is that they show up even they are "hidden"... but they dissapear by entering the editor and then they stay hidden until u restart the game. idk why but the most problems are caused simply by too many meshes in one picture... somwhere i read that the devs are working on something like a "unload irrelevant/distanced objects radius". i must research that further im currently reducing the meshes in specific areas to see how that goes... update coming soon... (i only have this weekend left before ill have to take the break i mentioned)
"mesh quality" cant be "lowest" or else the meshroad dissapears... -releasing final version somewhen these days... (with waaay better fps, some mesh corrections, skybox and some gameplay extras)
My computer must not like candy. My FPS are great! I do use the lowest quality setting, I guess that's what you get when you buy a $500 computer.
Re: Ghost Roads - Final First off, this is easily one of the best looking maps in BeamNG. The amount of detail put into this is incredible and if you couldn't tell already, I love it. Also I think one of the main causes of FPS issues could be the textures as these are some of the most high quality textures I've ever seen in this game.
Re: Ghost Roads - Final I like that you created wrecks of the d15 and the grand marshal could you make wrecks of the bolide and the covet please
after some time not being able to update BNG, i considered this map a unplayable failure. yesterday i finally updated and to my surprise it worked like a charm, even the "night version" runs smooth again. big thanks to the devs,
Honestly, I find the map is extremely laggy in the Pre-Race update for me, even though it did fine before. I might have to check my settings.