Outdated Ghost Roads

Discussion in 'Terrains, Levels, Maps' started by Ghost187, Feb 28, 2014.

  1. Ghost187

    Ghost187
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    #21 Ghost187, Mar 14, 2014
    Last edited: Mar 14, 2014
  2. Jujune

    Jujune
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    I didnt say anything :p
    But the difference between us is i run the game all at maximum, you even on lowest settings.
     
  3. FilsFilms

    FilsFilms
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    channel "
    FloretFil
    " for more awesome videos
    Thank you. *-* :D
     
  4. mike22

    mike22
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    It's a great looking level. What exactly stresses the framerate though ? The amount of meshes ? I get like 30 - 40 FPS with everything on high ( lighting at normal ) with post processing FX on, which isn't bad, but I can tell it's stressing sometimes. Anyway, the work is very detailed and looks excellent.
     
  5. FilsFilms

    FilsFilms
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    I have 26-30 fps in Day version, but in Night ver - 9 fps. .-.


    Send from my IPhone using Tapatalk
     
  6. mike22

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    Oh yea, I forget to mention what version - day version.
     
  7. Ghost187

    Ghost187
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    thanks,

    my strongest guess sofar... but it could also be the decals, renderdisabled/hidden objects, or the general (far from professional) way its been build.
    i managed to get about 10 more frames out of it by only removing the "used look" decals, and another 5 by re-renderenabling the fake collisions...
    (the thing with that is that they show up even they are "hidden"... but they dissapear by entering the editor and then they stay hidden until u restart the game. idk why
    but the most problems are caused simply by too many meshes in one picture...
    somwhere i read that the devs are working on something like a "unload irrelevant/distanced objects radius".
    i must research that further:confused:
    im currently reducing the meshes in specific areas to see how that goes...

    update coming soon...

    (i only have this weekend left before ill have to take the break i mentioned)
     
    #27 Ghost187, Mar 14, 2014
    Last edited: Mar 15, 2014
  8. NoizeBombHD

    NoizeBombHD
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    This map is a great map to drive and crash with. Especially the broken bridge in the map!
     
  9. Sammyo28

    Sammyo28
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    Is Ghost Roads a pun because the roads are invisible or is that just a glitch?
     
  10. Ghost187

    Ghost187
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    "mesh quality" cant be "lowest" or else the meshroad dissapears...

    -releasing final version somewhen these days... (with waaay better fps, some mesh corrections, skybox and some gameplay extras;))
     
    #30 Ghost187, Mar 17, 2014
    Last edited: Mar 30, 2014
  11. Nivracer

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    My computer must not like candy. My FPS are great! I do use the lowest quality setting, I guess that's what you get when you buy a $500 computer.
     
  12. Dr.pain

    Dr.pain
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  13. Ghost187

    Ghost187
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    removed, see first post...
     
    #33 Ghost187, Apr 7, 2014
    Last edited: Apr 20, 2014
  14. Ghost187

    Ghost187
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    Re: Ghost Roads - Final

    this was a pain in the arse... ;)
     
  15. mrniz666

    mrniz666
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    Great job, looks amazing, still lots of exploring to do!
     
    #35 mrniz666, Apr 20, 2014
    Last edited: Apr 20, 2014
  16. NickJ9899

    NickJ9899
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    Re: Ghost Roads - Final

    First off, this is easily one of the best looking maps in BeamNG. The amount of detail put into this is incredible and if you couldn't tell already, I love it;). Also I think one of the main causes of FPS issues could be the textures as these are some of the most high quality textures I've ever seen in this game.
     
  17. ktheminecraftfan

    ktheminecraftfan
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    Re: Ghost Roads - Final

    I like that you created wrecks of the d15 and the grand marshal could you make wrecks of the bolide and the covet please
     
  18. Ghost187

    Ghost187
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    after some time not being able to update BNG, i considered this map a unplayable failure.
    yesterday i finally updated and to my surprise it worked like a charm, even the "night version" runs smooth again.

    big thanks to the devs,
     
  19. mike9606

    mike9606
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    Honestly, I find the map is extremely laggy in the Pre-Race update for me, even though it did fine before. I might have to check my settings.
     
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