Hello, I made this compatible with the Wentward. Also works with the Stubby and Articulated mods. Warnings: - those 2 mods are not compatible, you need to disable one to play the other. - the Stubby will have a fan prop floating behind it. Nothing more than a visual nuisance. All credits to the original authors.
Any chance supporting the Gavril Vendetta (sporter_by_driv3r1142) https://www.beamng.com/resources/gavril-vendetta.3458/ I'd love to do some tweaking on that beast especially with the 67 camaro sound mod that sounds amazing! https://www.beamng.com/resources/67-camaro-v8-sound-for-gavril-vendetta.3555/
Wow thanks that was fast, are you some kind of wizard? haha Now at least I can tune the transmission, if only I could do the same with the engine but I am using the 67 camaro sound mod so I can't do anything with the engine sadly.
Hello I did integrate the Vendetta in the main file (hope that @kec is OK with this) and set the sound to the Camaro: you must remove sporter_ce.zip if you use this one. And added support for the bi articulated monster Also sounds are set to these mods, so download them before playing: T-Series: Volvo Wentward: D2866 Pigeon: 2-Stroke (lower the idle to 800 RPM and change gears at 4000 for the true Piaggio Ape experience - except the Piaggio does not flip at every turn because the engine is at the rear axle) Vendetta: Camaro Because @Tronadorous is pretty much a genius Enjoy! EDIT: Please redownload, I fixed the non working articulated bus (torque reaction nodes were incorrect).
Important info Seeing as I got asked by Synsol if I was aware of some mods using mainly my code, I thought it would be necessary to write it here. Using all or parts of my code is completely fine, aslong as it's mentioned somewhere in the mod description where you got the code from. Thanks for keeping the mod alive //Warkus
Hi guys does anybody know what settings do I need to get the fastest t-series (I mean fast start and max speed)? Thanks in advance)
Just equip all the customizable parts and max out all torque parameters, radiator efficiency and boost. (also clutchtorque if you use manual transmission) If it keeps overheating, increase engine efficiency. If it runs out of gears, decrease gear ratios.
Unfortunately there isn't any easy way to do that. You would have to either port the engine from an official car, or copy and adapt the code from another engine.
Here's a great tutorial by wrinkle345:https://www.beamng.com/threads/tutorial-porting-engines-and-other-parts-inbetween-vehicles.28730/
Here's a full tutorial: https://www.beamng.com/threads/customizable-engines-and-drivetrains-the-tutorial.30410/
Hi all! I can pay the guy who decide my problem I can gift steam game or cards) I want to make a very speed car to start ETK-k series. Why nobody wants to have really fast car?) I spent more than 40 hours to do it! But I have one big problem - my wheels slip( My video: On my video you can see my car's wheels slip before ~400 km/h. Can I keep this acceleration dynamics with max 540 km/h(as my video) but to get rid of wheels slip? Is it possible? If it isn't possible I want to know which settings is max to car's wheels doesn't slip. I know I have very high torque but when i make torque low the acceleration dynamics become bad( The screenshots of my config: https://steamcommunity.com/sharedfiles/filedetails/?id=1717867282 https://steamcommunity.com/sharedfiles/filedetails/?id=1717867344 https://steamcommunity.com/sharedfiles/filedetails/?id=1717867370 https://steamcommunity.com/sharedfiles/filedetails/?id=1717867395 https://steamcommunity.com/sharedfiles/filedetails/?id=1717867428
Make sure you have race tires equipped. If that does't help the only thing that can help is this mod:https://www.beamng.com/resources/extra-variable-grip-tires-all-official-tires-supported.2882/
Oh thanks! It's good decision) But with new tires the car cannot turn on 100+ unlike race standart tires) I created about this video