It already has these style wheels, though they're slightly bigger since this is an L10B, not an L10A as you have pictured.
Have some more, a few screenshots from a test lap around the Automation Test Track; --- Post updated --- Opinions on the suspension currently?
@Driv3r1142 Personally I have no experience with a Mazda Cosmo but it seems relatively correct for a sports car of its time.
the suspention modelling is very good but those cars, for whatever reason, were famous for having the turning circle of a barn. For what i can see in the video it isn't quite the case but, since it's a pain when properly emulated, it's a welcome improovment for me. lovely mod anyway: keep it up!
sounds like a half a century old suspension system to steal @loba04 words i actually prefer hearing lots of suspension over none. sounds a bit more realistic w/ it, even if its loud
the best way would probably be to somehow implement the existing oil smoke particles that you get when you overheat/starve the engine of oil.
the engine sounds like an inline 6, and that idle SOUNDS great but is to loud...suspension looks to be really well executed, which is really great.
it uses a modified version of the satsuma 210's engine model and sound. you have to consider that half a century (stealing BlueGingle123's stealing my words) suspention is quite noisy
It's a surprise until release day It's not garbage, I just don't want to let the entire cat out of the bag yet Sounds are WIP and are going to change, most of them are placeholders. The video was meant to get feedback on the suspension, not everything else just yet... But thank you anyway, it's greatly appreciated @gabester "Curve 'yer pillars" It's a subtle change that makes a noticeable difference from all angles. I was inspired to do this after seeing the edits done to the official cars in the 0.16 update.
Thank you I'm assuming you're talking about the spare tire on the real car instead of asking me to do a continental kit or put it on the trunk lid.... Now that I'm thinking about it that might be pretty cool Unfortunately, the model will not allow for a proper spare tire to be visually present where it would be on the real car. The way I had to model things in the rear meant that the spare tire holder had to be scaled down, meaning I can't put a realistically sized spare back there; The spare tire on the real car is actually offset in such a manner that it would have made UV mapping this much more difficult and would have taken up twice as much UV space for very little visual gain. As a compromise, I will add a few nodes in its place that will affect the vehicle's weight appropriately, so even though the wheel itself isn't visually present, the weight will be. The holder for the spare tire in the trunk floor is covered with a mat, so most people won't even notice it's missing. I'm assuming you're talking about the textures? The lights are messed up currently, no changes were made there yet. 0.16 broke the textures slightly, they weren't done properly in the first place anyway; Currently looking into it