NEW SKIN! After some suggestions, it's here! Anime: Love Live! Sunshine!! Character: Hanamaru Kunikida Car: ETK 800 Enjoy!
Hey I was wondering if you could make a skin of Neptune from Neptunia, if you could that would be awesome and would help me out alot, thanks.
"As of the Maka's Itasha Pack update 1.4 (Mar 8, 2019), I stop taking any more requests in the period of a few months for personal reasons. For the time being, skin reworks and fixes will be issued upon request and notification respectively as I learn how to navigate jbeam-ing. I apologize for such an inconvenience and will be returning to skin creation soon." - mod page (updated) "Sorry, not taking requests for the time being. If you read the requests section under my mod's description, that information is outdated [now updated], which I apologize for. New information has been put under that section that better reflects the current state of requests." - earlier post By the time June/July comes around, I should be back into the swing of things. I won't be making any new skins until then. If you can convince me otherwise with good reason, I might be able to make something happen, but for now hold on to your request because I'll be opening them back up in a few.
`ello I only watch one anime, and that`s Urusei Yatsura. Can you please make a skin for it? here is my request show: Urusei Yatsura character: Lum, with a blue background. Car: whichever you see fit You don't have to, just a request.
Salutations! I've read your request and I would be happy to put it on my list of requests. However, I have no current list of requests to put it on as I am currently on a break from my regular updates. Simply put, I am not taking requests at the moment and that includes your's, which I apologize for. Lum from Urusei Yatsura is a character I would absolutely love to make an Itasha skin of. If you are willing to wait, I will be back on in a few months. In the meantime you can perhaps watch some more anime to add to your small list of shows (I recommend Overlord), watch the new season of Game of Thrones everyone seems to be on about, or antagonize your friends with some fake Avengers; Endgame spoilers (Aquaman drowns in the movie). By the time I'm back on (I will announce this), feel free to put in your request. Alternatively you can contact other skin creators who are willing to take requests. N3r0 has taken a few requests and has some experience in making pretty good itasha skins. I'm sure he will budge if you ask nicely.
So.. I reworking the skins on SBR to make it compatible with the electric variant. This is what it looks like It maybe need some adjustment for the electric SBR in the skin texture And after some adjustments
Massive props for making the changes to fit the eSRB. I need to get the changes done to the coding and the image file soon. If it's not any inconvenience to you at all, can you please send me a copy of the materials file for the changes you've made?
Ok, here's the materials.cs and texture for yuno skin What I added on the materials.cs is this to make the skin working on the eSBR. Code: singleton Material("sbr_efacelift.skin.yuno") { mapTo = "sbr_efacelift.skin.yuno"; overlayMap[2] = "vehicles/sbr/yuno_skin/sbr_skin_yuno.dds"; diffuseMap[2] = "vehicles/sbr/sbr_efacelift_c.dds"; specularMap[2] = "vehicles/sbr/sbr_efacelift_s.dds"; normalMap[2] = "vehicles/sbr/sbr_efacelift_n.dds"; diffuseMap[1] = "vehicles/sbr/sbr_efacelift_d.dds"; specularMap[1] = "vehicles/sbr/sbr_efacelift_s.dds"; normalMap[1] = "vehicles/sbr/sbr_efacelift_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/sbr/sbr_efacelift_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; specularColor[0] = "1 1 1 1"; specularColor[1] = "1 1 1 1"; specularColor[2] = "1 1 1 1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; };