I always wanted to see a 90s british car in BeamNG, so I started making a rover 400 3d model for a mod. Note: The door mirrors are taken from another mod, they are a placeholder and they will be replaced) The model is based on a shortened ibiishu pessima (just like the real 400 that was based on a japanese honda) and I am new in the creation of mods so I need help for making the jbeam, materials, textures, and the door windows.
Ugh... I don't want to be mean, but the model is looking a bit... In my opinion, you should try to make it again, as I don't think this one can't be saved without spending a lot of hours on it, where the end result might not be what you expect after all. You should try to base yourself on the "less is more" saying, should help you make a better suited model
I know, I need to polish it a lot. --- Post updated --- But you aren't being mean, my model is very unfinished and ugly and I will improve it.
You know what? I, personally would suggest to actually restart making the body, as I don't think this one can be saved, as of right now it looks not BeamNG-friendly at all...
Improved front bumper. The rear door shape now is more accurate like the real one. Now working on the interior
I don't think it's worth improving that one... It just seems like it would be quicker to just redo it, as you know how it should look & where things on it should be placed
It's good effort There are visible issues with the mesh. For example around the rear wheel arch: I'm not entirely sure what happened, but if you can see that in Blender, you will certainly see that exported too. Are you modelling with some modifiers enabled (aside an eventual 'mirror' modifier)? Those can make it harder to keep the mesh clean from artifacts. There a few good videos on Youtube on how to model cars. This one shows a good workflow tip, which is to keep things in quads, avoid triangles whenever it's possible (you will still need in some places, but the less you have, the easier to manage the mesh): Another tip I found useful is to keep thing simple, and add details later. First get the car shape right, go refine and adding smaller details only in a second moment. Avoid any tutorials that make use of Subsurface modifier, that's not suitable for games as it will create an unnecessary amount of polygons.
If/when you make a new model reduce the vert count a LOT. Most beamng vehicles only have around 45 to 60 thousand while yours has 500 thousand odd. So keep that in mind.