If they're going to make that noticeable of a change to the Sunburst, Moonhawk, etc., why would they not be able to keep both the old and new versions in the game as different years of that model, like they do with the Pessima?
Because that would literally make no sense. They’re not facelifts, they do not have different styling, they share the exact same model years. It’s the same thing as a company releasing a car, and then a slightly worse and disproportioned version of that car at the same time Also, I think this thread basically sums up the vocal minorty. While people will shout and complain about all these little changes the majority of the community loves them. We just don’t mention anything because there is no need, they are perfect I was also pleasantly suprised when I voted and saw a large majority of people felt the same way
...What? When I saw this, I thought this was a joke. But I think that the poll results might be showing that it should be.
Beauty is in the eye of the beholder. I like the changes, the OP does not. Who cares? Does it matter? gabester likes the changes, the OP does not. Does it matter? It's art; Someone's bound to hate it, and someone's bound to love it. Give it some time, this crap will settle down eventually, whether it takes a week, a few weeks, a month, a year, idk.
Actually, I do suspect that the late-2000s/early-2010s Impreza was a major inspiration for this car - remember the Sport RS had a default color of blue for a long time and may still. The STi was well know for its... controversial... styling and I suspect that the original Sunburst may have been an attempt to do the same thing in a way people could actually stand to look at. In any case, as the guy who inspired OLD SUNBURST OR RIOT!, I'm eagerly awaiting the release of this mod. If I knew how to model, I'd probably try to make a fender kit for the new one that would make it look a little more like the old. Normally I'm against overfenders but in this case I'll happily make an exception.
I also think the sunburst is way better now. I liked the other one, but it had a weird feel in the same time, with it's flat doors ,that made me feel it's not designed like a real car should be, because of technical obligation. I think it looked more like a concept car, and now we can see the resulting real production one, with the technicals applied
It's been too long since I've played the game and so I can't actually give my opinion as to how the cars, let alone very specific models, have actually changed in any regard. They look alright to me, they're just cars, no? Least I could say is that comparing all of the befores and afters, the updated models do look quite a bit more even with real cars than the ones from 0.15 do, and that the vehicle devs are all doing a good job at creating fantastic content for this game without going substantially overboard, and fixing the issues which they find most apparent, and on that note I can't complain at all about this update. Hell, I think even the Sunburst is a nice little car, who doesn't?
I always thought the older cars looked boxy to potentially save on resources and now that the game is more optimized, they can afford to give more 'resolution' to the design. Muchly needed too if you ask me. The Sunburst looks way more present now.
You know, I opened up BeamNG so I could look at the Sunburst, and honestly I can hardly tell a difference. Same for the Moonhawk too. I probably wouldn't have even noticed the changes if I didn't see the old/new images in the Devblog, or hear all the commotion about the changes.
Quick question, does you fellas changing the bodywork of the car also affect aerodynamic performance at high speeds?
WHY DO PEOPLE WANT IT TO GO BACK? Whats wrong with it? NOTHING! It is just like the SRB BETTER! People will update there mods etc sheeeeesh
Seriously tho, does anyone ever care about how the car looks? With the changes more players would worry more about issues with mods not the car itself. I swear that this is true.
Alright, so. First off, don't blame Ytrewq for that, he's just copying my new sig. Second, I figure as long as we few have a staff member's attention, I might as well make it count. The problem with the transition from old to new Sunburst is that it really involved three changes: 1. More curvature below the beltline, leading to more tumblehome above it 2. More horizontal and vertical tapering of the rear quarters 3. Heavily smoothed fender flares #1 was the right choice, #2 probably was to some degree and would probably become imperceptible in a very short time, but #3 is what killed it by setting off a cascade that left the car with half the visual presence it used to have. Some have argued that making the car more boring also made it more realistic, however there are points to be had on both sides. Strategic use of "pointless" body lines to add visual interest and disguise a car's true shape is a well-known trick among stylists, and the fenders of the old Sunburst had that effect, so that while the new one is actually technically curvier, it looks blocky from a lot of angles, whereas the old one with its unnaturally flat doors and tumblehome actually looked more curvaceous. This is because the severe flares helped to break up the side profile of the car, which shortened the visual length/wheelbase, which in turn helped give the car a squat, muscular first impression; with that gone, the side looks much more like a large, flat expanse which increases the visual length and decreases the visual width of the car - thus it looks much longer and thinner than before, even though the width and length haven't changed. But even from angles where that effect is not as apparent, the car's visual presence is just... gone. It looks like it got left in the sun too long and half-melted. For an example of this effect, look at the back end of the Nissan GT-R, specifically the coves above the tailpipes. If it didn't have those, it would come out looking even more obese than it actually is. Heck, even with them it still looks obese (mainly because it is), just not as much. For an example of what happens when a manufacturer doesn't use this effect, take a look at the 1995-2002 Chevy Cavalier sedan (and none of the other years are particularly handsome either). I mean, I'm a one man Cavalier cheering section, but even I won't try to pretend that one is anything other than an aesthetic mistake forged from the purest blandness and awkwardness. It actually has a similar problem to the updated Sunburst (it looks way too long and not wide enough, regardless of what its actual dimensions are), and for a similar reason (complete lack of any lines, ornamentation, or anything else that would break up/add visual interest to its side profile, combined with a not-particularly-sleek roofline). In either case, who's to say that some Hirochi stylist, having been handed a dimensional "box" (and not a very style-friendly one, if the car is meant to be sold in Japan) along with a list of requirements that have to be met within that box, would not have fallen back on such tricks to set their car apart from its competition? Much of it is probably down to reflections. The old fender flares, because they stood off so sharply from the side of the car, caught the light (and the eye) differently. The flares are still there, but because they blend in much more with the now-rounder sides of the car, they are much less apparent, which, as I said before, causes the side of the car to look like a single flat expanse, leading to all the other weirdness I described. Sharpening the crease where the fender flares meet the main body shape, and possibly also the lower-body crease on the doors, would probably solve 90% of my and @Ytrewq's complaint against the new one.
There are for the Fenders and Quarter panels options for "Sport S/RS Quarter panels" Makes the car look like the old one. Read Devblog before complaining lol.