Solved Map lighting is broken outside of editor

Discussion in 'Mod Support' started by Average Person, May 1, 2019.

  1. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    I am not quite sure what I did but outside of the editor nothing cast shadows on my map and anti aliasing seems to be non existent, I did change some stuff in postfx but I did revert it.
    20190430222733_1.jpg
    20190430222740_1.jpg
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Can you check your Options > Graphics settings please?
     
  3. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    My overall quality setting is currently at high.
     
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Does it happen on any level?
    Or just one?
     
  5. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    just mine
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Your level may have some wrong setting somewhere (perhaps in the 'levelinfo' object.
    Hard to say without having the map by hand.

    Antialiasing seems to be on in both of your pictures by the way, just that the missing shadows makes the shimmering a bit more visible.
     
  7. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    This is what the level info looks like, I can send you the level if necessary.
    screen.png
     
  8. krallopian

    krallopian
    Expand Collapse
    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    790
    Turn off advanced lighting. Exit editor. Then turn it back on - anything? =)
     
  9. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    nope, even tried resaving everything and restarting the game.
     
  10. krallopian

    krallopian
    Expand Collapse
    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    790
    Whoa!

    I've had lighting issues like this from editor to game but that always did it. Also pssm shadow split (terrain last split) settings on the sunsky attributes.

    Sorry this happened to you man
     
  11. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    Thanks for bringing up the sunsky object, while it wasn't the pssm shadow split setting it turned out to actually be an issue with the value I entered into the log weight setting,
    A value equal to or greater then .999 seemingly gets rounded to 1 which breaks shadows, for some reason .999 wasn't a value that got rounded in the editor but did while in play mode.
     
  12. krallopian

    krallopian
    Expand Collapse
    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    790
    Excellent! I was actually going to write that, but my phone made me retype each word four times and I gave up!

    I find .98 works best for me. .99 is very harsh, less than .98 is too soft =D

    Good stuff mang!
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice