1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.16 Discussion Thread

Discussion in 'General Discussion' started by Nadeox1, May 3, 2019.

Thread Status:
Not open for further replies.
  1. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,579
    Is the world editor messed up for anyone else? The decal roads do not update any more when I change the terrain. I have to reload the map from the start menu.
    bugs_worldeditor.jpg
     
  2. JK_S60R

    JK_S60R
    Expand Collapse

    Joined:
    Jan 19, 2016
    Messages:
    167
    Neither have I had any issues... Except for that one time where my eSBR would give me an error, but I fixed that by removing a mod and performing a clean reinstall... I just meant that comment as in general... Like, everyone having issues everywhere, and having something to report here...
     
  3. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,270
    Bug report: Any CVT-equipped Sunburst starts wobbling at speeds above 80-100 km/h.
     
    • Staff Pick Staff Pick x 1
    • Agree Agree x 1
  4. sjbphoto

    sjbphoto
    Expand Collapse

    Joined:
    Sep 13, 2014
    Messages:
    434
    I see. Yeah it seems that there has been issues, but that’s a good thing imo, cause it means tthey can be fixed. I really like this update. The physics has way less lag, UI is much faster, sounds are amazing, new scraping and brush sounds are awesome, new parts for the hopper and semi are awesome, and the new split exhaust/intake sounds are super cool, makes things feel a lot more realistic.
     
    • Agree Agree x 1
  5. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I did test vanilla 1.8 and could not see wobbling, but not sure if I knew what to look for. I did test steady speeds and full acceleration, but nothing did jump out to be out of normal. Can you post a video?
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    This is confirmed, we need to have a look at this.
    Possible our static optimization made them too.. static :v

    PS. Simply moving a node in the decalroad should force it to update again.
     
    • Like Like x 2
    • Informative Informative x 1
  7. JowoHD

    JowoHD
    Expand Collapse

    Joined:
    Oct 27, 2016
    Messages:
    1,106
    whoever talked about not having collisions at 100 times slomo ive had it too, for me in the kashira powerglow i went to hit a fence prop and then a concrete wall prop in a line and it phased through both of them at 100x slowmo, so far it's only happened with this car and conditions but i can try and experiment with it further, either way im able to reproduce it every time like that
     
    • Agree Agree x 1
  8. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,270
     
    • Agree Agree x 1
  9. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    With FPS limiter set to 30 this started to show up, with solid 60fps issue did not show up.

    Have you tested in safe mode and temporarily moving everything outside of game from documents/beamng.drive/vehicles ?

    I could not replicate that behavior, so could be some mod or other possibility that comes to mind is that if fps/cpu load could affect that somehow.
     
    #389 fufsgfen, May 6, 2019
    Last edited: May 7, 2019
  10. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,579
    Thank you. and that used to work, but not any more. But I found if I change the render priority it updates.
     
  11. sjbphoto

    sjbphoto
    Expand Collapse

    Joined:
    Sep 13, 2014
    Messages:
    434
    The first thing you should do is try it in safe mode. Before reporting it as a bug. It’s most likely a mod causing the cvt to freak out.
     
    • Agree Agree x 1
  12. rocksim

    rocksim
    Expand Collapse

    Joined:
    Nov 10, 2014
    Messages:
    373
    Even if it is more realistic, the sunburst is far too exaggerated. I think the squared off styling added to its “butch city car” look. I do like the widebody for AWD though. I wish we could have the old body shape with the new quarter panels.
     
  13. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    for the sunburst CVT, try running your game at 60fps.. if you have framelocked it to 30 then it might cause issues..
    also check if your cpu is maxed out..
     
  14. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    With FPS limiter set to 30, I could replicate this issue, so that was missing piece of the puzzle.
     
    • Like Like x 1
  15. Goosah

    Goosah
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    The 5th wheel system is designed with inter vehicle collision in mind, which you've disabled. More specifically, you enabled "Simplified collision physics" in options/gameplay.
     
    • Informative Informative x 1
  16. sjbphoto

    sjbphoto
    Expand Collapse

    Joined:
    Sep 13, 2014
    Messages:
    434
    Ah i see, i was having that issue too, i just forgot about it lol. Good to know how to fix it, thanks!
     
  17. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
    Expand Collapse

    Joined:
    Mar 6, 2015
    Messages:
    1,410
    Honestly, I'm the exact opposite. The new body shape is admittedly an impovement, but the old quarter panel style was miles better.
     
  18. 98crownvic

    98crownvic
    Expand Collapse

    Joined:
    Jul 14, 2016
    Messages:
    1,526
    Likely not specific to 0.16, but the Burnside experiences some funky lighting issues at night. It isn't visible during the day, but at night with the headlights and brakelights/turn signal on at the same time, you get this weird ghosty gray color.

    Headlights only:
    screenshot_2019-05-06_19-07-31.png

    Headlights w/ brakelights
    screenshot_2019-05-06_19-07-42.png
     
  19. cgjunk

    cgjunk
    Expand Collapse

    Joined:
    Mar 1, 2015
    Messages:
    85
    I’m getting the dreaded “no texture” orange all over the dock surface on Italy. Previously I had to delete the Italy folder from the levels folder to get new town, hospital, and gas stations to work. Now they are working, but the dock area has many areas without texture. This happens running in safe mode as well, after clearing cache.
     
  20. Matthew2992

    Matthew2992
    Expand Collapse

    Joined:
    Oct 14, 2012
    Messages:
    76
    Any way to re-enable wireframe mode for the vehicle object?
    screenshot_2019-05-07_12-10-33.png
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice