WIP Beta released Peugeot 205 GTi (Update 14/06/2019)

Discussion in 'Land' started by Teh Daemon, Mar 11, 2014.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    DIDN'T KNOW THIS WAS STILL GOING ON
     
    #141 umustbeloggedintododat, May 2, 2019
    Last edited: May 4, 2019
  2. Dashcam_crasher

    Dashcam_crasher
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    Read before posting :)

     
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  3. TheCovet

    TheCovet
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    Good Luck
     
  4. Teh Daemon

    Teh Daemon
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    A couple of updates:

    Finished painting the air intake and radiator textures. Also managed to get the chassis and body part textures in game.
    upload_2019-5-3_20-0-2.png

    upload_2019-5-3_20-0-55.png
     
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  5. umustbeloggedintododat

    umustbeloggedintododat
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    did u update the file? (wow this thread is old)
    --- Post updated ---
    I still get the older version when i spawn it...was the update even released
    nuhnuhnuh.png
     
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  6. Teh Daemon

    Teh Daemon
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    That's an old alpha I released to get some opinions on the suspension. It's really outdated and I will probably release a beta when texturing is done. I'll make that clearer in the OP.
     
  7. umustbeloggedintododat

    umustbeloggedintododat
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    Oh, ok
     
  8. AlexFR

    AlexFR
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    Bonne continuation
     
  9. JsZ

    JsZ
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    I wish I could make my own car.
    Anyway great job so far I can't wait for it!
     
  10. umustbeloggedintododat

    umustbeloggedintododat
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    Sorry for being off-topic, but what are those vehicles in ur pfp?
     
  11. JsZ

    JsZ
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    It was a gif made a while ago, I doubt any of these are still supported but here ya go
    -Toyota Celica
    -Datsun pickup truck
    -Dinka Blista compact
    -Mercedes W124
    -Maxian LX

    And it's using the Matrix Freeway map.
     
  12. umustbeloggedintododat

    umustbeloggedintododat
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    -Maxian LX
    no exist anymore
     
  13. Teh Daemon

    Teh Daemon
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    12/05/19:

    More progress! Textures are 90% done. Paint color can be changed using the in-game colour wheel.
    I still need to add specular maps, glow maps, and fix a few general issues, but it's mostly there.

    20190512152634_1.jpg 20190512152643_1.jpg 20190512152654_1.jpg 20190512152753_1.jpg 20190512152838_1.jpg 20190512152753_1.jpg 20190512152838_1.jpg 20190512152855_1.jpg 20190512152908_1.jpg 20190512152855_1.jpg 20190512152908_1.jpg 20190512153005_1.jpg 20190512153025_1.jpg 20190512153025_1.jpg 20190512153132_1.jpg 20190512153332_1.jpg
     
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  14. wiad7

    wiad7
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    Good work!
     
  15. Deleted member 309054

    Deleted member 309054
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    Awesome!
     
  16. TheDarkGamer

    TheDarkGamer
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    Wow, amazing! :D
     
  17. Alex_Farmer557

    Alex_Farmer557
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    does it use the new jbeam system?
     
  18. Deleted member 160369

    Deleted member 160369
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    May I suggest splitting the glass surfaces into interior and exterior glass?

    By doing this, you could selectively disable reflections only on the inside - with a duplicate mesh with flipped normals, facing inward, and a specific material for inside glass - while the outside stays reflective.
     
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  19. Teh Daemon

    Teh Daemon
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    Not sure what you mean, but I'm using the most up to date jbeam that I've made for the car.

    Yeah I noticed the interior reflections were a bit OTT and fixed them
    20190512214900_1.jpg 20190512214919_1.jpg

    I also added a pattern to the rear window

    20190512214909_1.jpg

    For some reason, orbit camera is no longer working. The log throws this error:

    20190512215150_1.jpg

    anyone know how to fix it?

    EDIT: Managed to fix the issue by adding cameraExternal to the jbeam body file.
     
    #159 Teh Daemon, May 12, 2019
    Last edited: May 13, 2019
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  20. Danny Werewolf

    Danny Werewolf
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    ...It actually looks like a car now. That’s absolutely amazing. I honestly can’t wait for the rally tune, it would look amazing and hopefully drive amazing.
     
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