Revamped CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Aug 1, 2017.

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  1. Deleted member 160369

    Deleted member 160369
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    I'm going to reupload the Addon Pack later today, with a couple minor cosmetic tweaks I forgot to include in the latest beta... :)
     
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  2. Deleted member 160369

    Deleted member 160369
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    Done, files reuploaded, please download again if you got them in the past 24 hours! :)
     
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  3. CN877

    CN877
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    Seems fine so far, will keep checking and then check again after the update :)
    20190423202639_1.jpg
     
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  4. Sonar118

    Sonar118
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    Good to see some bodys coming back to life in these updates thanks guys!
     
  5. Shelby 427

    Shelby 427
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    sorry, high school is loading me up on projects and tests, thankfully these projects are due this week and I'm mostly done so I have time to test, half the time I don't notice anything when I do get the chance to test it so I don't post a comment

    EDIT: I may have misunderstood that post but whatever, I had a chance to test it today and besides the panels sticking to the truck occasionally it's rock solid
     
    #805 Shelby 427, Apr 24, 2019
    Last edited: May 6, 2019
  6. supercharge71

    supercharge71
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    Hello all! Been tinkering with the newest edition of our lovely mod here for the past couple of days. Noticed the body panels on the TT body stick together more, especially the cab part. I got a more realistic feel from that. The tire wobble seems to happen to me a lot. Or atleast I notice it. Tire wobble as in if you gas it full throttle all 4 tires do that kinda wobble. This may be a beamng issue that cant be addressed so forgive me if it is. Overall so far I am enjoying destroying the TT body. Haven't really messed with the escalade body.
     
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  7. Deleted member 160369

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    I'm implementing a solution suggested by @Olrosse to address this issue. Wobbling is sensibly reduced thanks to it, without any noticeable countereffects.

    On top of that, I'm upping all tire grip coefficients a bit to increase traction and vehicle control. These changes, plus some revisions to superchargers, transmission and swaybars should all contribute to a significantly improved driving feel.
    Glad you like it! :)
     
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  8. Sonar118

    Sonar118
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    Hello! Just wanted to give some feedback on this new update, looks like our fans are floating boys, also when i hit the throttle a black line appears to float above my hot foot. I haven't figured out what it is but i have pictures of both problems i've spotted. Keep it up guys thanks for all the hard work you're doing behind the scenes.
    P.S. I love the new traction setting and the wobbling being reduced was a great move thank you!
     

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  9. Deleted member 160369

    Deleted member 160369
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    Cleared cache yet?
     
  10. Sonar118

    Sonar118
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    I'll double check when I'm back home I thought I did.
     
  11. Sonar118

    Sonar118
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    Can confirm I did clear my cache I tried again and the problems stayed
     
  12. Deleted member 160369

    Deleted member 160369
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    Check for duplicates (see if you have te repository version installed somewhere), verify you've updated both files (main mod and Addon Pack).
     
  13. supercharge71

    supercharge71
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    During some testing today I had something a bit odd looking happen to the swaybar arm mesh. The swaybar arm is swinging with momentum and it seems like its pulling the mesh. Though i'd bring this up since I haven't seen it before.

     
  14. Shelby 427

    Shelby 427
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    I noticed that too but when you break a shock and the swaybar is still connected it pulls the mesh, I thought it was a game limitation though being such a small object so I never actually looked into it nor did I notice it when it was dangling off then again it's rare I break it where it's dangling like that so I don't get the opportunity to look at that often
     
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  15. The Game 2

    The Game 2
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    Yeah I've noticed that as well. Its probably an easy fix. I hope.
     
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  16. supercharge71

    supercharge71
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    Managed to replicate it on the CRD custom halo chassis, under normal freestyle conditions. Mesh looks almost flat in this instance.
     
  17. Deleted member 160369

    Deleted member 160369
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    3D model behaves like that once swaybar breaks. Same thing happens to every other breakable prop represented by simplified bidimensional structures (like tierods and 4-links, for example).

    For this not to happen, the jbeam structure supporting the 3D model would have to be overly complex and high-density for such small objects.
     
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  18. supercharge71

    supercharge71
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    Okay good to know! Not an issue, just curious why it behaved that way. Thanks Flying
     
  19. Deleted member 160369

    Deleted member 160369
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  20. gameboy3800

    gameboy3800
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    alphabetically the initials are 'gjo'. clearly its top secret code meaning 'giant jolly ostrich'
     
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