I'm going to reupload the Addon Pack later today, with a couple minor cosmetic tweaks I forgot to include in the latest beta...
sorry, high school is loading me up on projects and tests, thankfully these projects are due this week and I'm mostly done so I have time to test, half the time I don't notice anything when I do get the chance to test it so I don't post a comment EDIT: I may have misunderstood that post but whatever, I had a chance to test it today and besides the panels sticking to the truck occasionally it's rock solid
Hello all! Been tinkering with the newest edition of our lovely mod here for the past couple of days. Noticed the body panels on the TT body stick together more, especially the cab part. I got a more realistic feel from that. The tire wobble seems to happen to me a lot. Or atleast I notice it. Tire wobble as in if you gas it full throttle all 4 tires do that kinda wobble. This may be a beamng issue that cant be addressed so forgive me if it is. Overall so far I am enjoying destroying the TT body. Haven't really messed with the escalade body.
I'm implementing a solution suggested by @Olrosse to address this issue. Wobbling is sensibly reduced thanks to it, without any noticeable countereffects. On top of that, I'm upping all tire grip coefficients a bit to increase traction and vehicle control. These changes, plus some revisions to superchargers, transmission and swaybars should all contribute to a significantly improved driving feel. Glad you like it!
Hello! Just wanted to give some feedback on this new update, looks like our fans are floating boys, also when i hit the throttle a black line appears to float above my hot foot. I haven't figured out what it is but i have pictures of both problems i've spotted. Keep it up guys thanks for all the hard work you're doing behind the scenes. P.S. I love the new traction setting and the wobbling being reduced was a great move thank you!
Check for duplicates (see if you have te repository version installed somewhere), verify you've updated both files (main mod and Addon Pack).
During some testing today I had something a bit odd looking happen to the swaybar arm mesh. The swaybar arm is swinging with momentum and it seems like its pulling the mesh. Though i'd bring this up since I haven't seen it before.
I noticed that too but when you break a shock and the swaybar is still connected it pulls the mesh, I thought it was a game limitation though being such a small object so I never actually looked into it nor did I notice it when it was dangling off then again it's rare I break it where it's dangling like that so I don't get the opportunity to look at that often
Managed to replicate it on the CRD custom halo chassis, under normal freestyle conditions. Mesh looks almost flat in this instance.
3D model behaves like that once swaybar breaks. Same thing happens to every other breakable prop represented by simplified bidimensional structures (like tierods and 4-links, for example). For this not to happen, the jbeam structure supporting the 3D model would have to be overly complex and high-density for such small objects.
New beta files available! Special thanks to @gameboy3800, @jedipresence, @Olrosse (in strictly alphabetical order!!!) for the help with this release.