I love this game because it is basically a "Master of all trades, Jack of none". Well, maybe there are odd wobbling here and there, but overall, this is probably the best game for what you can do in it. Rally, hillclimbing, time attack, destruction derby, derby races, stunting, simulation of impossible experiences (such as gravity changing when every checkpoint it touched), and soon enough, racing. But, the main reason why I got this game was because of rallying. The thrill that a single twitch can mean total destruction, or continuing a race after many rollovers (sheer luck) is what keeps me in this game. But, sometimes, it doesn't seem fair at all when it comes to the crashes I experience. So yeah. This game is in a need of pace notes. For any scenario. So this is how it should work: 1. The creator of the scenario will place checkpoints in any part of the road. This will be the place where the pace note is read. 2. Then, the creator chooses from a set of pre-recorded phrases (such as "left", "crest", "easy", "triple caution", etc.). The game will automatically place them in the correct order. 3. Done! Or, an alternative method is to mark the parts of the path with special characteristics, such as a narrow bridge, or how hard the turn is. Then the game automatically generates the pace notes based on the characteristics of the path ahead. I'm sure this wouldn't be hard to implement. But, a mod will do, at least. If the devs are too busy, it would be pretty cool if this was made as an app! Maybe you could create your own pace notes that way.
yeah that would be pretty cool. i also think this game has great potential for rallying since crashing and continuing the race with a damaged car is a big part of it and no other game is able to simulate it to such a degree. having to hold the steering wheel in an offset angle to correct for a bend suspension and still managing to finish a stage is awesome. i wish we had more and more realistic rally stages in this game.
hello, i'm working at this moment on rally scenar. I've recorded my voice telling easy right, medium left etc. I go to place this sounds on the road which will activate when you will pass through. Several kinds of arrows/indications will be visible. I will to try to make something of correct, but this will remains very perfectible. I get by with my skill and I hope this could inaugurate new perspectives for the modders and the players. because beamng can offer better than crashes. Beamng is the simulation absolute. The developers could revolutionize everything with this "game"
You really are? That's pretty cool! Sounds very promising. Are you going to make the scenario on a new map, or a map already made? I actually have all your previous maps. I'm looking forward to the completion of your next project. Oh, yeah, and that's really true. I'm not so sure that this is a game anymore, haha
You mean something like road book for rally racing? I think the game should have these for rally scenarios, or maybe just a UI
Yep. That's basically BeamNG as a whole. I really hate the way the gaming community sees this game only as a crashing simulator, when it is much more than just that. Because of that, no one sees the potential in this game :< Yeah. Pace notes are the instructions given by the co-driver of the car. A much as it will be sufficient to show the signs alone, I think it will be pretty cool if the pacenotes are mentioned too. It could add an edge to the game's challenge, rather than simple floating signs.
You had a really great idea here ! I'm looking forward to checking out this scenario, and I'm mostly impatient to hear your voice files, I'm curious to see if your English accent is as good as your grammar
If you have a friend to play with, I worked on a scenario that has pace notes in map/text form (nothing ingame though) http://www.beamng.com/resources/utah-co-op-rally-franjo.1315/
I already completed it, it was good fun ! What I meant to say in "You had a great idea" was about the integration of the pace notes in-game via triggers. Anyway I'm also not a native english speaker, so sometimes what I write is not exactly what I want to say too Hey actually the accent is not that bad ! It's just the script you're reading that's maybe not the most perfect way to say it in english
this video will give to you an idea of what i make. The indications will be very basic otherwhise i will spend my life on.
i wonder if its possible to convert some richard burns rally maps/stages into beamng... these dont have to much detail since its an older game but it had the absolute best rally stages of any game in my opinion. really narrow and bumpy - just the way it should be. i will look into that on the weekend.
It's really good! I really can't wait until this is implemented into a fully fledged scenario But, if I may suggest, I think a little more detail should be added. Like "narrow", "long", or "don't cut" (meaning that there might be a rock in the side of the road) Just a little more detail in the turns should help prevent accidental crashes if the roads are weird. Besides that, I think you're doing a really good job. I'm looking forward to further updates regarding the scenario!
yes i'm allright with you. I will add these indications , if possible. it's true that in the actual state, it's a bite poor on the other side, you have to be patient . i have less free time at present and i will specialy not do an update for just one scenar. I have several very original under the elbow. but i'm have some questions: how did you say for 90° right turn ? square right ? and K left (or something like this) is it a turn who do a angle instead of a curve? the pacenotes are a language very particular. I would like some help with, please --- Post updated --- it could be cool, but did you have the right ? not sure. i wanted to used voice sounds from sega rally and it's not allowed.
Alright. I'll give you some basic terms Here's the basic names of the turns, in the real pacenotes: "Hard" does not exist in the real pacenotes. Only in Sega Rally. And here are some terms used to describe the path (You don't have to use all of them): Narrow - The road is thin Crest - Bumps or dips on the road Jump - The car will jump over a hump No cut - It is dangerous to go to the side of the road (there can be hidden rocks or tree stumps) Caution - A warning that the path ahead is unusual. (There are three types depending on how dangerous it is, from "caution" which is a small warning, to "triple caution" meaning that it is very dangerous, and will lead to a crash if a mistake is made). Tighten - The turn is suddenly harder during the turn (for example, from Kay to Bad) Opens - The turn is suddenly easier during the turn (for example, from Kay to Medium) Into - After a certain path, another pattern appears right after. These are the basic descriptions of pace notes. This is an example of them put together: Long easy left into medium right, tighten to bad right narrow. Caution, crest into left hairpin, no cut. Or: L5Long -> R4>2 nar !Cr -> L1 n.c. Take your time when making this scenario! No rushing. Quality is better than quantity. Also, good luck in your work. Hope you do well in what ever you are doing!
Yep I have that mod. Pretty detailed! Although the pace notes could use a bit more neatness, though Haha
Hello i m french creator SORRY FOR MY ENGLISH "map alpes maritimes" for rallye monté carlo & any more i need learn how import custom .ogg in my custom map soundbank's for add in soundspace to create "pacenote" Rally i dont found topic for that ".lua".json pacenote" YOU CAN HELP Me ?
Hey did you ever post the scenario for this? I was thinking years ago to create a UI app to display left/right/etc. but I never looked too much into triggers.
[QUOTE = "bobby_boulgat, post: 488752, membro: 16957"] questo video ti darà un'idea di ciò che faccio. Le indicazioni saranno molto di base, altrimenti passerò la mia vita. [/ QUOTE] La voce dei pacenot ricorda la voce del copilota di sega rally