Beamng Multiplayer

Discussion in 'Ideas and Suggestions' started by BQgamin, Nov 23, 2017.

  1. Toron Beldevar

    Toron Beldevar
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    would make a point, but several have already been given, and instead discretely suggests that the thread should just be killed

    On serious note, though, multiplayer I wouldn't say is impossible, but it would definitely not be coming until the game can be further optimized, especially on the graphics side, and after the developers add the features which actually are on their stone tablet, such as Career mode.
     
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  2. ThreeDTech21

    ThreeDTech21
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    MULTIPLAYER HAS BEEN DONE https://www.beamng.com/threads/online-multiplayer-test-with-parsec-and-multiseat-successful.62438/

    The drawback is no multi camera system.
     
  3. TechnicolorDalek

    TechnicolorDalek
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    this is literally not multiplayer

    nobody wants to do this

    it is the absolute worst

    there has never been anybody in existence who has said "i want multiplayer in beamng.drive, the video game, so i can have fun with my friends" and thought that this was the experience they were going to enjoy
     
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  4. ThreeDTech21

    ThreeDTech21
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    Maybe not to you, but technically... https://www.merriam-webster.com/dictionary/multiplayer

    And some may enjoy this multiplayer until, if ever, there is a true multiplayer service from BeamNG. I can see it working in local multiplayer scenarios like destruction derby,

    Capture3.png

    I think the cliff drop one would be especially fun

    all the calculation are done server side, someone with a beefy computer can run a near 10 player destruction derby!
     
    #64 ThreeDTech21, May 17, 2019
    Last edited: May 17, 2019
  5. Toron Beldevar

    Toron Beldevar
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    Yeah. I think using another application entirely just to get multiplayer...
    • doesn't truly provide the experience of a legitimate multiplayer game.
    • defeats the devs' purpose of actually developing a feature which the game could have.
    • possibly uses more of your computer's resources than the game already does on its own.
    • is just... completely unnecessary.
     
  6. TechnicolorDalek

    TechnicolorDalek
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    "technically" doesn't matter. this is nobody's intent when they request multiplayer. it's disingenuous to say "multiplayer exists" and then show somebody this.
     
  7. Dr. Death

    Dr. Death
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    Assetto corsa? iracing? Automobilista? RaceRoom Racing Experience? Dont they allow for 60 people per server? I know some nascar game must. GTA V Online does. If you remove "race" from the request i can name a few more games with bigger servers than for 60 people.
     
  8. ThreeDTech21

    ThreeDTech21
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    The two of you fall under the "I don't want this" category, to each his own, I want to find players who want to test this out and try it. It would work well in derby mode that was made for multiseat sessions, it would be for all intents and purposes Online Multiplayer
     
  9. Toron Beldevar

    Toron Beldevar
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    Never said that. I do want to see a networked or server-based multiplayer feature in the game at some point in the future. I just disagree that this Parsec thing is supposed to be a representation of "multiplayer".

    If you insist, however, then I'd like to join your session in two hours and see for myself. Then you can say "I told you so." But it still isn't a solution, especially in the long run.
     
  10. TechnicolorDalek

    TechnicolorDalek
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    it would be online multiplayer* with the kind of terms and conditions you get in "as seen on tv" products

    it would not be "for all intents and purposes" online multiplayer

    and you can't even find four people to test? i doubt it's just us.
     
  11. ThreeDTech21

    ThreeDTech21
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    This is a subjective situation, its multiplayer by definition but everyone has there own view of "how" multiplayer like it is, just had 4 people a while ago connect, for now Parsec has some bugs to work out but it worked
     
  12. Mr.Blueboy

    Mr.Blueboy
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    In the end, I don't see multiplayer happening due to too many complications. That's it. Beamng at it's roots is not meant to be multiplayer. It would be a pain in the ass to program Beamng to make it work, it would be a truck load of time, then some. I think it would be a great feature to add for sure, but 1 of 10 chance of it happening IMO. I have programmed in the past with Javascript and the like, and I know what it's like to move, change, and find loopholes in codejust to change a feature, or albeit, to add one! I've been watching this thread since it's first born, and I tend to think it's time for it to halt, or at the very least settle down. People are getting too riled up with multiplayer and making a big fuss over it possibly not working. Get over it. If they add it someday, great! If not, it's not the end of the world. I don't give a damn anyway. I'm just one who is on the sidelines for the majority, I try to encourage to community as much as I can. I also learn from it too. Thanks. ;)
     
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  13. apoin

    apoin
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    I agree! I would say that there is a way that I could imagine it working, but I need to investigate a little more. However, I don't see that it is fit right now. I see that this is amazing game with a lot of potential that the devs will bring to us, the community. I don't think that it need multiplayer anytime soon. However, I can say that it may come one day, but the game is amazing the way it is.
     
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  14. hesnik1012

    hesnik1012
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    the developers have said that they want multiplayer: "We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim."
    https://blog.beamng.com/
     
  15. fufsgfen

    fufsgfen
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    I would trust developers knowing how possible multiplayer is over any user guesses.

    Considering BeamNG is already much more concurrent players than Wreckfest while there is not much of game yet, just a sandbox and no multiplayer at all, or even online gameplay features.

    There is just mod repo that is online thing for now, yet this game still beats Wreckfest that has the multiplayer, so makes me wonder would multiplayer add much use to game after all?
     
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  16. Thevili03

    Thevili03
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    I know I know, multiplayer is hard to implement to the game, but I give my idea still. Local multiplayer or just small scale server which wold run on your pc and then you could invite your friends to play with you, not like ETS2 and ATS. Local multiplayer with 2 cars or max 4, would still run pretty well. Or just a "simple" split screen, or if you have 2 displays on your pc you could play on one of them and your friend on the other. But yeah, I know its still very unlikely that multiplayer would come soon to the game or at all.
     
  17. ThreeDTech21

    ThreeDTech21
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    I think even split screen on the same PC is hard to implement, something about rendering the game twice or some sort of dual camera system limitations, But i'm sure its not out of he question entirely, Tourqe 3D seems hard to work with, CryEngine would be ideal but its waaay expensive
     
  18. TheTurtleArmy1

    TheTurtleArmy1
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    I know this is an old thread, but we have traffic now. I wonder if there is a way to optimize multiplayer the same way.
     
  19. DeviousDomin8

    DeviousDomin8
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    If its to deal with all the stuff beamNG has to do. then just being able to play with 1 other person would be better than nothing. I really like making cars on automation and doing time trials. If there where a multiplayer tab with the same options as single player and people could host server to local for 1 other person to play, it would be fun because you could race them, or wreck into them, so on. an easy fix for to much cpu usage would be to have you select the track and car before joining someones game (kind of like time trials). an accountability tracker for open servers could help people get in touch and enjoy BeamNG Together.
     
  20. KennyWah

    KennyWah
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    Parsec is more like "Over the internet" Local Party Play.. not "Online Multiplayer" with fully working peer to peer at the actual game-engine level.

    I frankly don't care if you somehow believe this is "Multiplayer" because it truthfully is not. It sucks and is not an accurate experience to what "Multiplayer" is.
    --- Post updated ---
    Multiplayer's issues is not as much raw computer power anymore, well it still is to some degree, but the real issue is internet bandwidth and dealing with physics which update at 2000hz and maintaining accuracy without dumbing it down for transmission between multiple clients or otherwise defeating the entire goal the game sets out to achieve in an attempt to make it possible.
     
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