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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. JohnV

    JohnV
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    Copied textures from italy and did some basic texturing on my map, just to test some ideas.

    There is something wrong with the terrain collision though, don't know how to fix it.

    20190527160045_1.jpg 20190527160124_1.jpg 20190527161135_1.jpg 20190527161210_1.jpg 20190527161235_1.jpg 20190527160854_1.jpg
     
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  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  3. Toddolius

    Toddolius
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    Just trying to fit in here... After this magnificent pain in my ... is done, I'll move on to the garage :D

    EDIT
     
    #21263 Toddolius, May 27, 2019
    Last edited: May 29, 2019
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  4. NaxNir

    NaxNir
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    BeamNGdrivex642019-05-2721-20-03.png
     
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  5. JohnV

    JohnV
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    Hey Nadeox! It's been a while. :)

    Well, it's 2m square size, 2048x2048 resolution. 3000 max height.

    Do you know if splat maping on a mesh with RGBs is possible in Torque3D. I am thinking of giving it a try, after I run a quadric reconstruction on meshlab to reduce polycount with minimal quality loss.
     
  6. Nadeox1

    Nadeox1
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    My guess for the collisions is that since your heightmap is being scaled up (2m squareSize), you might be seeing the heightmap interpolation (only on the physics side, not visually):

    ( https://blog.beamng.com/the-coast-is-clear/ )

    If you want to/can send us a copy of the level via PM, we could have a better look at what's happening :)


    And nope, AFAIK splatmapping is only for terrain (also detail textures and other terrain-specific textures types)
     
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  7. Blijo

    Blijo
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    screenshot_2019-05-28_21-20-04.png screenshot_2019-05-28_21-34-57.png screenshot_2019-05-28_21-34-16.png
    :rolleyes:
     
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  8. tanis

    tanis
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    Could you make a Trophy truck style rear 4 link sus ? and or front sus like these \/
     
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  9. Acrain7

    Acrain7
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    probably offtopic, but what POSTFX / shaders are you running? that screenshot specifically looks simply superb, the depth of field and the way the yellow is reflected inside the engine bay and onto the bumper :p
     
  10. adrian2013

    adrian2013
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    More or less you can see my vision here
     

    Attached Files:

    • screenshot_2019-05-28_20-26-06.jpg
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  11. NaxNir

    NaxNir
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  12. BeamDrifter

    BeamDrifter
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    • Like Like x 139
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  13. BeamCarHomeTrade

    BeamCarHomeTrade
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    upload_2019-5-30_8-0-43.png
    so window frames is a coll&gudt thing
    --- Post updated ---
    upload_2019-5-30_8-5-2.png
    doors are always an good thing
    --- Post updated ---
    upload_2019-5-30_8-41-21.png
    endgame spoilers
     
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  14. DapperDan

    DapperDan
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    **snip** **realised i'd start a flamewar for not keeping my mouth shut oopsies**

    screenshot_2018-11-23_18-02-21.png
    screenshot_2018-11-23_18-03-40.jpg
    **Snip**
     
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  15. AgentMooshroom5

    AgentMooshroom5
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    I've literally never seen or heard of that before though?
    Didn't mean to copy you, wasn't aware anyone else was doing one, sorry
    Edit: whoops, replied a bit too quick...
     
  16. Capkirk

    Capkirk
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    There is a V12 sound in the game now, you don't need to use V8 sounds on a V12.
     
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  17. Michaelflat

    Michaelflat
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    upload_2019-5-30_23-41-53.png
    *shrug*

    Also just sort of advertising it but my pigeon turbo mod still works... although i might update it soon, it's still quite fun :)
     
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  18. Ezo

    Ezo
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    Hm
     
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  19. tobias95ng

    tobias95ng
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    OH MY GOD my heart melts o_Oo_Oo_Oo_Oo_O:oops::oops::oops::oops::oops:

    this is a unbelivable beautiful car mod ^^
     
  20. Cutlass

    Cutlass
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    suspension seems to high, other than that, great mod!
     
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