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Ingame vehicle Viewer/Editor: Comments please / propose features :)

Discussion in 'Microblogs' started by tdev, May 24, 2019.

  1. Tsutarja495

    Tsutarja495
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    Mar 16, 2014
    Messages:
    819
    It's not actually released yet, it will make its way into future versions eventually.
     
    • Agree Agree x 7
    • Like Like x 2
  2. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,167
    The ability put and modify the stuff below:

    "refNodes":[
    ["ref:", "back:", "left:", "up:", "leftCorner:", "rightCorner:"]
    ["a26", "a23", "a25", "a50", "a52", "a53"]
    ],
    "cameraExternal":{
    "distance":4.5,
    "distanceMin":1.5,
    "offset":{"x":0.15, "y":0.2, "z":0.45},
    "fov":65,
    },
    "cameraChase":{
    "distance":4.5,
    "distanceMin":1.5,
    "defaultRotation":{"x":0, "y":-11.2, "z":0},
    "offset":{"x":0.15, "y":0.2, "z":0.7},
    "fov":65,
    },
    "camerasInternal":[
    ["type", "x", "y", "z", "fov", "id1:", "id2:", "id3:", "id4:", "id5:", "id6:"],
    {"nodeWeight":1.24},
    {"selfCollision":false},
    {"collision":false},
    {"beamSpring":69000,"beamDamp":435},
    {"beamDeform":5001000,"beamStrength":"FLT_MAX"},
    ["fender", -1.25, 0.3, 0.9, 70, "f1r","f2r","f5r","f4r","f1l","f5l"],
    ["hood", 0.0, -0.1, 1.05, 70, "f1r","f1l","f3r","f3l","f5r","f5l"],
    ["dash_r", -0.33, 0.07, 1.10, 90, "a49","a51","a55","a28","a30","a57"],
    ["dash", 0.33, 0.07, 1.12, 90, "a49","a51","a54","a28","a30","a56"],
    ],
     
    • Agree Agree x 3
    • Informative Informative x 1
  3. CN877

    CN877
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    Joined:
    Jun 27, 2017
    Messages:
    1,465
    It seems like this feature has been snuck into the newest update.
    20190817150459_1.jpg
    I'm not sure if it was intentional or not as I can't seem to find any mention of it in the changelog.

    Seems pretty cool, although I'm having some trouble moving the jbeam around the screen and in other viewports. The default offset is also very strange.
     
    • Like Like x 8
  4. DemolitionMissions

    DemolitionMissions
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    Jan 29, 2020
    Messages:
    3
    Hello I see this thread has been quiet for a long time. Has there been any updates to this in-game editor idea?
     
    • Agree Agree x 4
  5. atv_123

    atv_123
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    Aug 5, 2012
    Messages:
    1,710
    I know this thread is really old and this is now in game, but perhaps a feature that could be added is beam length? I know I could just sit down and do the math between the two nodes, but being able to just select a beam and see its length would be a major help... especially when it's frozen in its spawned position before it actually can move.

    I swear this used to be a thing where I could get blanket lengths, but I can't seem to find the feature anywhere.
     
    • Agree Agree x 1
  6. aljowen

    aljowen
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    Oct 21, 2012
    Messages:
    1,677
    I know I have said it before, however, being able to see a real time output of this would be really useful for suspension tuning, to see sag and how much travel is being used during driving.
     
    • Like Like x 3
    • Agree Agree x 1
  7. P_enta

    P_enta
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    Since this is bumped, I don’t know if I just didn’t read it right but isn’t this a visualizer not an editor? What’s the editing part?
     
  8. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
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    Messages:
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    The editor is still WIP :)
     
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  9. P_enta

    P_enta
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    Oh I see! Thanks!
     
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