WIP Moltifino - An adventure on the Mediterranean coast

Discussion in 'Terrains, Levels, Maps' started by Flamers, Apr 22, 2019.

  1. Flamers

    Flamers
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    Moltifino

    What is it?

    It is a fully custom map with hand made terrain and roads loosely based off of Monaco. The main purpose of the map was to build a city circuit that encompassed some of the more iconic (and nice to drive) parts of Formula 1 tracks from around the world.

    As part of the track there are turns inspired by Sochi, Monaco and Baku that should lead to a challenging track with both high speed corners, mid speed continual radius turns as well as some of the big stops that you would come to expect with a city track.

    But that is not all! As part of the map there will be a fully explore-able city with a beach side downtown area, an up town and upper class area, suburbia and a huge range of mountainous roads. Is that not enough for you? Well that's excellent as there will also be a large forested area which will encompass 1 (maybe 2) off road rally stages as well as a park which will have a rally cross track.

    Oh and a 1 mile long drag strip.

    What is going to be included?

    There will be a huge amount of time trials (probably over 15) included. As it stands I haven't played around with AI and scenarios but I would like to do that with this map so expect to see some AI and scenario stuff at some point.

    What is the progress like?

    For the progress it will be broken down into the main areas:

    Base terrain - 100%

    Foliage - 90%

    Downtown - 80%

    Up town - 80%

    Suburbia - 80%

    Mountain - 90%

    Park - 90%

    Forest - 90%

    Pits - 90%

    Castle - 95%


    Beach - 80%

    Drag strip - 70%

    How long have you been working on this?

    As of April 22nd 2019 I have probably spent about 40 hours on this map and I am no where near finished.

    As of the Beta 0.1 release, that number is now over 250 hours.

    Want to watch me create the map?

    Most weekends I stream on my Twitch channel, if you have questions around doing some of the mapping stuff feel free to pop in and ask me questions or join my Discord and ask!

    Things I would love help with

    If you wish to 3D model some buildings for me and texture them (with collision meshes) I would be eternally grateful and I have no issues with crediting you for them. As this is a project in my free time I have no means of paying you with real money though :(

    Anyone who knows about Beam AI and scenario editing would be amazing to give me some pointers as I am going in a bit blind in that area.

    So what does it look like?

    April 22nd 2019:















    Links to other posts

    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1017896
    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1022952
    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1023102
    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1027601
    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1030695
    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1033255
    https://beamng.com/threads/moltifino-an-adventure-on-the-mediterranean-coast.61911/#post-1039244
     
    #1 Flamers, Apr 22, 2019
    Last edited: Nov 3, 2019
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  2. RetrO_TyT

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    looks intresting
     
  3. Juanri

    Juanri
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    Wow, looks really good, is there any way to make a overhead map with what you are planning on making? a 2 minute ms paint drawing will do, i just want to get an idea on what you are doing.
     
  4. Sithhy™

    Sithhy™
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    So far from the screenshots I can say that it's an interesting project to take on, especially basing it on a real-life street layout
     
  5. Flamers

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    This was the original hand drawn map for the full city circuit



    This is a full overhead view where you can just about see the layout



    It's loosely based ;)
     
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  6. Juanri

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    Wow, thats looking very good! keep up the good work!
     
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  7. RetrO_TyT

    RetrO_TyT
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    "We're all living in Amerika,
    Amerika ist wunderbar"©



    khm, something intresting
    g_sQus8ziC8.jpg
     
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  8. Deleted member 309054

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  9. Flamers

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    Thank you to RetrO_TyT for helping with some of the custom asset creation!

    What about the rest of the map I hear you ask?

    I've been hard at work

    20190430195423_1.jpg 20190430195437_1.jpg 20190430195455_1.jpg 20190430195541_1.jpg 20190430195607_1.jpg 20190430195627_1.jpg 20190430195650_1.jpg 20190430195705_1.jpg 20190430195930_1.jpg 20190430200022_1.jpg 20190430200031_1.jpg

    Currently the ToD is a bit screwy which leaves the pictures a little over exposed but that'll bit fixed eventually
     

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  10. Flamers

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    I have spent some time building out a load of of the cliff area as well as fixing the time of day settings so it now looks decent!

    20190511214713_1.jpg 20190511214741_1.jpg 20190511214800_1.jpg 20190511214852_1.jpg 20190511215123_1.jpg 20190511215151_1.jpg 20190511215206_1.jpg

    There is 1 area of the town to still put toads in (and make some small changes) then the roads will be finished.

    Next is the rally stage and then we are going to get on to adding some vegetation into the map
     
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  11. Deleted member 309054

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    Very nice! Must say I like this very much.
     
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  12. Flamers

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    This mornings work (with perfect driving ;))

     
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  13. Flamers

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    More pretty pictures from the on going work

    20190525212912_1.jpg 20190525212926_1.jpg 20190525213001_1.jpg 20190525213030_1.jpg 20190525213136_1.jpg 20190525213219_1.jpg 20190525213245_1.jpg 20190525213344_1.jpg
     
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  14. Flamers

    Flamers
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    Need more rally in your life?



     
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  15. Flamers

    Flamers
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    Sorry not sorry for making this narrower

     
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  16. Flamers

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    More progress, now with more trees!

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  17. Flamers

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    So its been a little while since I have posted an update, I am glad to say some progress has been made :)

    I am currently looking at releasing a first playable version within the next month hopefully.

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  18. Flamers

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