WIP Delorean DMC-12 Time Machine

Discussion in 'Mods and Skins' started by Motovader72, Apr 27, 2014.

  1. Motovader72

    Motovader72
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    With inspiration from another member, I've started from scratch on this.

    I downloaded the model from the original website, separated the wheels
    from the body in Blender, borrowed some jbeams from the game and
    spent most of the day trying to keep the body from doing this...

    Does anyone know how to keep the body from sliding like this?

    I've done another mod too and it stays put just fine...:confused:



    Model: Spike205
    Jbeams: Gabester
    Blender model tweaks: Me
     
    #1 Motovader72, Apr 27, 2014
    Last edited by a moderator: Oct 21, 2015
    • Like Like x 1
  2. destroyer8769

    destroyer8769
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    Re: [WIP] Delorean DMC-12 Time Machine

    the problem is that the dae isnt centred onto the jbeam, it only looks like it is on a certain angle.

    do another vid with the jbeam showing, that might make it easier to help.
     
  3. Motovader72

    Motovader72
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    Re: [WIP] Delorean DMC-12 Time Machine

    How do you center the jbeam?
    By aligning the model in Blender at x0, y0, z0 yes?
     
  4. destroyer8769

    destroyer8769
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    Re: [WIP] Delorean DMC-12 Time Machine

    i'm not sure, but in 3ds, i just aligned the dae so it had equal amounts along the center line ( found the center line by doing 0,0,0 but it wasn't perfectly center so i had to fix it)
     
  5. Calais

    Calais
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    Re: [WIP] Delorean DMC-12 Time Machine

    So... Did you model this?
     
  6. Motovader72

    Motovader72
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    Re: [WIP] Delorean DMC-12 Time Machine

    I see. I used jcrew3002 tutorial to get this far. It is explained that
    you must align X,Y.Z at zero and he explains how to do that, which
    I've done. It does seem a bit off when I do that so I tweak it to match
    ingame. Maybe that's screwing it up...?


    - - - Updated - - -

    I fixed it. It was an alignment issue as you said, thank you.
    Each of my parts origin points were in different places because
    I moved everything around to get the car to look right.
    I had to "Object, Transform, Origin to 3D Cursor" for each part.
    That put each of the parts origin point in the same place.




    So...did you happen to read the end of the post where
    I credited the artist and linked to the website where I got it?

    FYI: You don't have to create your own model to make mods
    for this game. You can modify existing content...
     

    Attached Files:

    • Mods.JPG
    #6 Motovader72, Apr 28, 2014
    Last edited by a moderator: Oct 21, 2015
  7. Autofan

    Autofan
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    Re: [WIP] Delorean DMC-12 Time Machine

    Looks like a good start. I'll look forward to seeing more updates. :)

    Also was centering the body all it took to keep it from sliding around like it was before?

    Oh ya, and this my 350th post, so I thought this might be appropriate:

    (imported from here)
     
  8. Motovader72

    Motovader72
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    Re: [WIP] Delorean DMC-12 Time Machine

    Well, the body was already centered, but the origin point was not.
    I moved the car around in blender until it was where I wanted it, then
    added the wheels. When everything is where you want it, you select each
    part and move the origin point. No clue if this is the right way to do it but
    it worked. lol
     
  9. mike22

    mike22
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    Re: [WIP] Delorean DMC-12 Time Machine

    I was thinking if you go to object => apply => location, rotation, and scale ( in object mode ) it would fix it. I may be wrong.
     
  10. Motovader72

    Motovader72
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    Re: [WIP] Delorean DMC-12 Time Machine

    The tutorial by jcrew3002 explains exactly that, but I was
    more concerned how it was looking in game and kept moving
    stuff and forgot about this step basically.
     
  11. logoster

    logoster
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    it looks like tdev didn't like you doing this, yeah ill never understand him now, first he cares, then he doesn't, now he does? idk anymore, i give up trying to understand the rules to do with using other peoples mesh's
     
  12. Motovader72

    Motovader72
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    I see he edited my first post but there's no change....?
    There was no file to download nor will there be...

    I'm doing this for practice...learning how this stuff
    works.

    Other peoples meshes? There's lots of offerings in
    the "Vehicles" section that use meshes created by
    other people...Drowsysam's Black Hawk for one...
     
  13. logoster

    logoster
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    no change? there's nothing there at all anymore:

    8rvmO.png

    @Below, probably because you made the post in the first place, so the forums still let you see the original, but i've tried on multiple browsers and computer's, but your post shows up like the picture in this post
     
    #13 logoster, Apr 29, 2014
    Last edited: Apr 29, 2014
  14. Motovader72

    Motovader72
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    There is for me...
     

    Attached Files:

    • Delorean.JPG
  15. R3VAMP3RZ

    R3VAMP3RZ
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    Wow!! Really??

    - - - Updated - - -

    The wheels are messed up.. That being said to fix it (if the bolide has it) then try copying all of the wheels there might be 2 of them! Which is why they might be turnoff weird liken that!! And break up the parts! So it crashes well.. I've done it many times with a dodge caravan and dodge challebger (both on marshal JBEAM)
     
  16. Motovader72

    Motovader72
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    The wheels are off the Covet. They're the closest I cared to get to the
    original wheels. I didn't know how to isolate just the wheels,
    considering the file was an .obj and the car and all features were one part.

    I'll be concentrating on Jbeam from now on.
     
  17. R3VAMP3RZ

    R3VAMP3RZ
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    Someone's thread got deleted for this same car.. Te delorean! I ask the moderators to delete mine
     
  18. Motovader72

    Motovader72
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    The only things I did differently is, I credited the artist that created the model
    and the jbeams, and I didn't upload the files for release.

    Not sure why I couldn't, others have used 3rd party meshes and released them. ?

    I only posted it to get help when needed really.
     
  19. R3VAMP3RZ

    R3VAMP3RZ
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    Ok.. Good luck!! Hope
    all goes well to be able to see this in game!!
     
  20. Motovader72

    Motovader72
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    Not sure we ever will...

    There was no reason given for the other guys thread getting
    deleted so how do we know how to share it properly, if at all...:confused:
     
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