WIP The Modular Destructible Building - Version 2.0

Discussion in 'Props' started by Toron Beldevar, Mar 21, 2015.

  1. Toron Beldevar

    Toron Beldevar
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    The Modular Destructible Building - reconstructed from the ground up

    mdb_preview.png
    This snapshot is work in progress and does not represent the quality of the final version.
    • The walls are now made of blocks so that the mesh disappearing (which also doesn't happen anymore) isn't how the building falls apart, and your vehicle is much less likely to get stuck in the building.
    • The dimensions of the building are wider, longer, and taller than the previous version. This allows you to fit most of the vanilla vehicles inside it. The T-Series, however, definitely doesn't fit.
    • As this title implies, this will replace the old, singular building format with one which can have its walls replaced for significantly increased variation. And it might not stop with there. But that's the gist of it.
    I plan to release this version of the building over the weekend, but it will only feature a minimal subset of the modularity which I plan to showcase with this mod. I kind of just want to bring back the destructible building as an appetizer before I feed you all the main course. :)

    And no, I will not be providing the old version of the building. That thing was released for version 0.3.7.7 of the game, and it's a real letdown compared to a lot of the game's vanilla content. Just be patient, because this new version will be way better.

    If you want to see what this mod looked like four years ago, then here's a video by WhyBeAre for the first version of the building (which was kind of rubbish):



    The video itself is rather good, though. Hopefully he'll be able to try out this new version once it gets released.
     
    #1 Toron Beldevar, Mar 21, 2015
    Last edited: Jun 15, 2019
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  2. Godzilla!

    Godzilla!
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    Re: Destructible Building

    BeamNG needed this right when the game came out! :D
     
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  3. mrboojay

    mrboojay
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    Re: Destructible Building

    I am looking forward to this, it will be different having a destructable building in the game. I guess this is the first of its kind as well isn't it?
     
  4. willdev

    willdev
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    Re: Destructible Building

    Cool, this looks great. Definitely need destructible structures.
     
  5. Ghost187

    Ghost187
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    Re: Destructible Building

    Finally! :D

    edit:

    instant material suggestion: tin shed

    screenshot_00013.jpg screenshot_00015.jpg
     
    #5 Ghost187, Mar 22, 2015
    Last edited: Mar 22, 2015
  6. Stiggy111

    Stiggy111
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    Re: Destructible Building

    This would be great for that scene in Twister where the 95' Ram drives through the house.
     
  7. RyMcC22

    RyMcC22
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    Re: Destructible Building

    We just need a nice Dodge Ram now!
     
  8. CoopR1234

    CoopR1234
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    Re: Destructible Building

    What if someone made a "brick" and then created a wall using weak beam connections to hold the bricks together? My programming isn't that great, but I'm thinking of trying it sometime in the future. Would this work?
     
  9. SuperNoob05

    SuperNoob05
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    Re: Destructible Building

    If you rotate the building the roof doesn't rotate with it.
     
  10. jake44

    jake44
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    Re: Destructible Building

    that looks awesome cant wait to smash it up great work ;)
     
  11. NistingurA

    NistingurA
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    Re: Destructible Building

    It would be awesome if the parts would not diapear but still great job :)
     
  12. monobrau

    monobrau
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    Re: Destructible Building

    "I think we're going in!" Bill.
     
  13. Toron Beldevar

    Toron Beldevar
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    Re: Destructible Building

    So here's a small update:


    (imported from here)

    Yes, now it has a (moderately-low-res) rusty corrugated metal "shell." More textures coming soon!

    Also, I've turned off mesh breaking. Parts of the building don't just disappear anymore, but now some weird things will happen if you try to completely obliterate it:


    (imported from here)

    This update is now released. See the first post for more details.
     
    #13 Toron Beldevar, Mar 22, 2015
    Last edited: Mar 22, 2015
  14. matty12345

    matty12345
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    Re: Destructible Building





    How do i turn mesh breaking on becuas i get this whenever i crash into it http://prntscr.com/6kxzfn
     
  15. Toron Beldevar

    Toron Beldevar
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    Re: Destructible Building

    I know this happens. Some people didn't like the mesh disappearing, so I just turned anti-mesh breaking on. If you want to disable it, though, enter "building.jbeam," then scroll down to the header labelled "Beams". It should say "disableMeshBreaking:"true" just before the beam list starts, and set it's value to false. You'll get a result similar to the middle and bottom photos in my first post ^^.
     
  16. burilkovdeni

    burilkovdeni
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    I have 0.3.7.7 and when the building spawned, the jbeam was wobbling a lot.
     

    Attached Files:

    • 2015-03-26_00006.jpg
    • 2015-03-26_00007.jpg
    • 2015-03-26_00008.jpg
    • 2015-03-26_00010.jpg
  17. Cleftal Horizon

    Cleftal Horizon
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    Do I drop the zip file with all the others in 'documents/beamng/mods'?
    It's not showing up in my props menu.
     
  18. TheMohawkNinja

    TheMohawkNinja
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    Try making a folder named "props" inside the mods folder and putting the building inside that.
     
  19. Cleftal Horizon

    Cleftal Horizon
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    Just tried that, no dice. It's made even more frustrating by the fact that I can actually see both textured and coloured buildings in the in game mod manager but they just don't appear in the spawn menu.
     
  20. Toron Beldevar

    Toron Beldevar
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    "This thread is more than 3 years old." So what? This is totally on-topic. It's the same mod, so it retains the same thread.

    I'm taking ideas for how to make this building modular, as stated in the new title of this thread. Here are ideas and "sketches" of things which I have in mind:

    sketches_ew.png
     
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