You confused me... I thought you meant a Range Rover sedan, so like a Jaguar but then I looked at it and just got more confused XD
That is because the photos show an older and unpolished model. the old and unpolished model the newer and more polished one with smooth applied (note that the model is a bit shorter and the rear door is more accurate like the real one)
1. I'm new into car modelling so the results can or can't be good (and also I need a lot if help) 2. I spend two months making the model (I barely have time to work on it) 3. The Rover 400 Hatchback isn't the prettiest car in the world (from outside, it's bland and a bit ugly from the rear end) But despite all that, I'm trying the best I can.
But your model doesn't look like the real car. It's boxy, it doesn't have some curves in it. I suggest you look up some tutorials on how to model a car, see how default BeamNG cars are made. Ammount of polys is an important thing too.
Small interior update. (Note: some things as you can see haven't got textures yet, those will be added later) Things that I will replace. - Rear lights will be replaced. - Hood - Door mirrors. (For now I'm working with the interior)
Good choice, but do keep the poly count low, if it gets too high, it will deform like a piece of burnt tinfoil. Also make sure you enable smooth shading, and then add the edgesplit modifier at 60 degree angle
More progress with the edge split modifier at 60 degree (Sorry for the inactivity, I've been very busy lately)