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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Cutlass

    Cutlass
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    Joined:
    Apr 30, 2017
    Messages:
    3,124
    omg!!


     
    • Informative Informative x 3
    • Like Like x 1
  2. Ytrewq

    Ytrewq
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    Joined:
    Dec 6, 2014
    Messages:
    2,270
    The cladding was added because all-terrain versions of real wagons have it, not because you asked for it. Don't overestimate your importance.
     
    • Agree Agree x 19
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  3. BeamCarHomeTrade

    BeamCarHomeTrade
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    Joined:
    Sep 30, 2017
    Messages:
    808
    Just a quick test shot to check UV Maps,don't mind the engines and winglets(those are my own material checkerboards )
    7373maxsacxd.png
    --- Post updated ---
    upload_2019-6-18_20-31-15.png
    looks pretty good isn't it?
     
    • Like Like x 1
  4. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    • Like Like x 46
  5. Nicelittle

    Nicelittle
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    Apr 27, 2017
    Messages:
    772
    I’m guessing this is based off of the Audi Allroad? Looks really good! Guessing your using active differentials.
     
    • Agree Agree x 2
  6. skodakenner

    skodakenner
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    Joined:
    May 24, 2015
    Messages:
    1,404
    Could you please do a version of the air suspension where its deeper than normal? So that you can make it like some of the tuned A4 allroads?
     
    • Agree Agree x 1
  7. missionsystem

    missionsystem
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    Joined:
    Oct 9, 2015
    Messages:
    636
    20190620155945_1.jpg 20190620155952_1.jpg
     
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  8. HadACoolCar

    HadACoolCar
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    Joined:
    Jun 2, 2017
    Messages:
    735
    Sicher. The German brand your neighbour keeps talking about.
    screenshot_2019-06-20_19-20-21.jpg
     
    • Like Like x 3
  9. rottenfitzy

    rottenfitzy
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    Joined:
    Mar 7, 2015
    Messages:
    680
    Automation. The game whose mods should be posted to the dedicated subforum.
     
    • Agree Agree x 12
    • Like Like x 1
    • Informative Informative x 1
  10. BeamCarHomeTrade

    BeamCarHomeTrade
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    Sep 30, 2017
    Messages:
    808
    Where is my punjabi bros at?
    112224234ER3RE.png
    --- Post updated ---
    WARNING 4K PHOTO,YOUR DEVICE MAY SLOW DOWN
     
    • Like Like x 2
    • Informative Informative x 1
  11. Michaelflat

    Michaelflat
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    Joined:
    Jul 10, 2014
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    1,543
    So found the problem to my long standing issue, where turbo diesels and automatics don't mix.. where the hp builds, but the next gear you need to apply more throttle to get more torque, but this doesn't happen (if you do, transmission goes down a gear)... easy way to solve this, have the naturally aspirated torque curve a diagonal going down (almost), and thus with the same amount of throttle input, torque is increased at the low end of the RPM (for a low throttle input, and high throttle as the turbo is not allowed to build as fast at low rpm), and thus hp is conserved throughout the shift..

    Yes i did just spend a whole night tuning the turbo and engine torque curve to my DT35SE mod (non NEO), yes it will come to public soon :)
     
    • Like Like x 5
  12. LJ74

    LJ74
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    Joined:
    Oct 27, 2018
    Messages:
    1,903
    Blender21_06_20195_11_42PM.png
     
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  13. Kueso

    Kueso
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    Joined:
    Oct 14, 2016
    Messages:
    4,463
  14. LJ74

    LJ74
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    Joined:
    Oct 27, 2018
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    1,903
    Aftermarket
     
    • Informative Informative x 3
    • Agree Agree x 1
  15. rottenfitzy

    rottenfitzy
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    Mar 7, 2015
    Messages:
    680
    Blender probably.
     
    • Informative Informative x 1
  16. tobias95ng

    tobias95ng
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    Joined:
    Sep 10, 2014
    Messages:
    385
    Here it is
    ,,INGAME"



    OT:
     

    Attached Files:

    • 20190621223750_1.jpg
    • Informative Informative x 4
  17. Ezo

    Ezo
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    Joined:
    Jan 11, 2016
    Messages:
    877
    I got bored so i started working on this again:
    -most importantly- its in game, stubby covet jbeam per say, its not that much different than the irl i don't see much point in making a scratch one since the main mesh is also a edited covet and it crashes relatively well for just a shortened covet
    -made it some what presentable with few no-materials, the remaining are mainly on the interior still
    -remapped the headlights and the foggies to go where the old covet lens used to go, so it has that weird thingy headlight glasses have
    -made the interior of the headlights that i had forgotten to make before
    -started cleaning up flares not in use.

    -and added glowmaps


    Front signals and reverse light glowmaps also exist, but i forgot to take a pic of the front ones and the reverse looks bad cause flares aren't lined up yet ¯\_(ツ)_/¯
     
    • Like Like x 25
    • Agree Agree x 1
  18. Kueso

    Kueso
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    Joined:
    Oct 14, 2016
    Messages:
    4,463
    ah
    ahhh
    im drooling rn
     
    • Agree Agree x 2
    • Informative Informative x 1
  19. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,167

    Lining up flares is loads of fun.
    I like obscure random Japanese hatchbacks.
    20180626211506_1.jpg 20180228234845_1.jpg
     
    • Like Like x 7
  20. LJ74

    LJ74
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    Joined:
    Oct 27, 2018
    Messages:
    1,903
    screenshot_2019-06-22_15-48-36.png screenshot_2019-06-22_15-48-24.png
     
    • Like Like x 19
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