Ok, to be on-topic, I have a question. I showed the movie to my elder brother and asked him, "When there's a truck involved in a movie about car crashing, do you think it will end well?" He replied, "Nope." I asked, "Why?" He replied, "Because I watched Final Destination 2!" Do you agree? Why?
Well, that depends on what you're defining "truck" as. For his example, that would be applicable to log trucks (although that wouldn't actually happen in real life, don't trust Final Destination logic). By other examples you could be meaning cab-overs, conventional semis, pickups, etc. But if we're going by your example, I could see that ending not too well considering the force of the logs acting on the moving car that it hits and the fact that whenever a semi truck begins an car pile-up, you're guaranteed it's going to be catastrophic.
During the course of this episode, who are some possible deaths? (e.g. civilians) and I meant semis and log trucks.
Then yeah, guaranteed death (unless you just manage to pull off an Evan Lewis or an Isabella Hudson like in the FD2 premonition, which means somehow avoiding the pile-up or surviving by a skim landslide) in my books.
Yeah, I know. But these scenes do take inspiration from movies (they're not just from his creative block) , so it would still somewhat apply to the BeamNG Drive Movies. Anyways, for the upcoming "Behind the Scenes", I'd like to see how you're able to set up the traffic in these movies (even with Traffic Mod, there's always that one car that manages to make a mishap in their driving. Then again, the A.I. in the game is still being developed, so it isn't surprising to me that it's flawed).
Bud, I didn't answer that part of the question. I'm not counting that shit (how am I supposed to tell who's dead and who isn't to begin with, and why does it need to be my or anyone else's responsibility?), so if you want a kill count THAT badly, then just DYI.