Try clearing cache, Author of maps, Make sure you have all files in the zip so it works properly for other people.
sorry for it now working i cant find whatis causing it everything is right with the terrain files and where the paints are. well on the bright side my new map is making progress.
A little advice? In the future, have a few people test the maps for you to make sure these problems don't occur, and so you can try to fix them beforehand. Also, maybe talk with Kasey and Jedi for some help?
I can find the maps but a lot of them don't tell how many cars are on them. Can someone give me a list of FPS friendly ones please? (im getting a new computer with an amd fx 6300 & gt 1030, give maps you believe would work ok) --- Post updated --- (dont worry, I DID try to find some myself too.)
Did you just quote yourself, and then reply to your own quote? Hmmm Start at page 10 on this thread, and work your way up. If people have posted FPS friendly versions, they usually will have a seperate download somewhere. Most maps from me require a bit stronger of a computer... if that helps.
Yes I did just reply to my own quote... just had a LONG break from the forums because BeamNG isn't working on my current PC anymore. Hard drive is going bad. I'm downloading stuff so I can just transfer files to my new PC rather than taking all the internet for days. (we only get 350ish KB per second) EDIT: would you help me find some maps once I find out exactly how many cars my new pc can handle?
So I'm thinking of more maps to make and I'm thinking of Metlife 2015 or 16 does anyone wanna help me like paint it it something I don't know if I could do it all my self preferably people with experience.
NAMT Custom @ St. Louis _______________________________________________ This map is going to be something different. It features a few things that have never been done before on maps for this mod. The whole concept for this is Immersion. Crowd sounds, no more silent boring audience. Flashbulbs emulating pictures being taken of the action. GlowMap based LED boards around the stadium. And of course... More pyrotechnics for some great screenshots NAMT has been a thing at Sim-Monsters for awhile, I figured why not bring one of the layouts here as well. Racing has been incorporated into the track, so no seperate file to download for that. _______________________________________________ Required to work is the FPS car and bus that MikeBev posted on the group homepage. Credits: maxdman @ Sim-Monsters for stadium mesh, Danny Mackey @ Sim-Monsters for track idea.