WIP Beta released ETK800 Hybrid 8.1.0

Full hybrid versions of the ETK800 hatchback car

  1. Capkirk

    Capkirk
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  2. tobias95ng

    tobias95ng
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    saw it to late
     
  3. Arcanox

    Arcanox
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    The reason the eCVT is more efficient is because the engine can remain at its most efficient RPM instead of having to adjust its RPM to shift gears. I don't plan on making a non-planetary version of the hybrid system; it'd require rewriting 100% of the code.
     
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  4. zaruchen11

    zaruchen11
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    If there are no power modes, then why is it that we can choose between a standard or performance grade eCVT options? Wouldn't it be easier to have a toggle that is similar to the EV mode, but this one toggles sensitivity to output power? Also I have a few suggestions if I may: the car shouldn't be braking on its own unless in the L mode (to add to this, it seems that even without the electronic stability assists and traction control, the mod has its own assists that cannot be turned off), a way to turn off the 125mph speed cap, and possibly a capacity adjustable battery.
    Although there are these potential changes, this mod works flawlessly for what it already is. Better with these improvements, however. imo
     
  5. Arcanox

    Arcanox
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    The difference between "standard" and "performance" eCVTs is similar to the difference between the I4 and V6 engines on the standard ETK800. The performance transmission has higher-powered motors and different gearing. You can't change that with the push of a button, similar to how you can't push a button and suddenly get two extra cylinders on your engine.

    The 125mph speed cap is in place because in real life, going faster than that would cause so much internal vibration in the transmission that it would rip itself apart. In the interest of realism, the cap is imposed in-game as well, but the performance transmission can attain higher speeds (as it would be made of more expensive parts in real life). The battery capacity can be adjusted in the jBeam, or a new version of the battery could be made with any capacity.
     
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  6. Noah2001

    Noah2001
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    Are you talking about the re-gen braking? My Prius does this when ever I let my foot off the gas. I've driven other peoples cars and found that they don't have the same engine breaking. In my car I'll do 30 mph and go down a small hill with my foot off the gas. It will maintain the speed or only go 1 or 2 mph over. On the auto trans cars, that I've driven over the same small hill, it will go from 30 to 35. Lastly L mode (labeled as "B" on my car) is a low "gear" mode. It uses engine and re-gen braking to slow the car down, helpful on highways and hill descents just like what L or the 2 and 1 on an auto trans do.
     
  7. Arcanox

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    I missed this part the first time I read it; the car doesn't brake on its own when in Drive. It'll coast like any other car, usually longer since there's no engine resistance.
     
  8. zaruchen11

    zaruchen11
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    I own a 2011 Prius V with that Synergy stuff and I don't necessarily experience that type of behavior unless specifically selected into that B mode. Living in the lovely mountainous terrain, the engine braking does come in handy, but as said, only in B.

    I say that it brakes because anytime I do let off the throttle, the brake lights do come on. So, I've come to the conclusion that it isn't like the BMW i3 with the extreme regenerative braking, so it must be a driving assist feature?
     
  9. default0.0player

    default0.0player
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    The brake light has a bug. It uses acceleration, not wheel power. I can have my brake light turned on by driving uphill with 45% throttle but It decelerates due to the incline, the brake light shoudn't have turned on.
     
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  10. Arcanox

    Arcanox
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    It should still only do that in L, not D...I'll have to do some debugging when I get a chance
     
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  11. noso4ek

    noso4ek
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    Change gear ratio in differentials. I changed ratio to 2.52:1 in front and rear differential and have ~302 km/h max speed (Can do more, but then acceleration is worse)
     
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  12. zaruchen11

    zaruchen11
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    This seems like a great work around. Thanks for sharing your idea!
     
  13. james1965

    james1965
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    Can you please make Hybrid gauges?
     
    #93 james1965, Jun 28, 2019
    Last edited: Jul 1, 2019
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  14. some

    some
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    single pedal mode, gauges, power limits also pls
     
  15. james1965

    james1965
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    Can you also make other in-game cars have Hybrid models?
     
  16. zaruchen11

    zaruchen11
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    A single pedal would not work in a scenario such as this since the car is a hybrid. Single pedal driving is designed for purely electric cars since there isn't an engine at hand to replenish the batteries.
    You can, however, simulate a sort of single pedal driving experience by switching into Low gear.
     
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  17. Passat Alltrack

    Passat Alltrack
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    Would love to see you try a diesel hybrid variant with a good traditional automatic. Like Mercedes has. Similar to the C and E300de variant. These are insanely efficient even when you run out of battery thanks to the normal diesel engine and the locking 9-speed transmission. Easy to get 0.4l/100km in the nonhybrid C220d so the hybrid version must come pretty close without the battery even considering its the same engine and transmission on the hybrid as the nonhybrid. Here is a nice article about the system. The nice thing about these is cause they don't have a CVT they can produce insane torque. I might try this myself at some point for BeamNG, but I know little about modding. I just know how to tweak the power and drivetrain slightly.
     
  18. Arcanox

    Arcanox
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    You'll always get better torque out of an eCVT than an engine with a transmission and torque converter because there's less energy conversion and less power loss. Typical automatic transmissions are simpler and easier to build, so a lot of hybrid manufacturers prefer them to lower the cost of the vehicle. Because of how my hybrid system works (or rather, how Toyota's hybrid system works), a non-eCVT version would require almost a 100% rewrite and very little of the existing code could be reused.
     
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  19. some

    some
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    $
     
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  20. Alex_Farmer557

    Alex_Farmer557
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