Experimental other methode to making real map like assetto corssa

Discussion in 'Content Creation' started by bendervdb06, Jul 2, 2019.

  1. bendervdb06

    bendervdb06
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    look at this

    the unic picture format 2 k from esri banks software city engine 30 day's demo by esri

    proffessional programe
     

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  2. bendervdb06

    bendervdb06
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    1 NOW IN BEAM NG WHITH 3D MESH LIDDAR SCAN FROM DEMO esri CITY ENGINE 2017 30day's free demo

    2 REDUX By RYNO 3d 250 MO size .DAE TO .DAE17 MO size IF YOU WANT

    3 WORK IN TORQUE 3D 3 "BEAM Ng "

    4 & Last ' import " open street map " open street map free plug in for skeetch'up import sorry for bad texture to osm plug in is just a import testo_O

    5 Retourn To Blender :rolleyes:

    :cool: H'ALLEZ Hé LOU HOUHHHHHHHHHHH' HI HI YAAAAAAAAAAAAAAA
     

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  3. LucasBE

    LucasBE
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    This is way too detailed
     
  4. Brother_Dave

    Brother_Dave
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    Wouldnt a way around the potentially too high detail be to match terrain to model? I think theres a function like that, right?
     
  5. LucasBE

    LucasBE
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    Idk lol
     
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  6. bendervdb06

    bendervdb06
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    yes there would be a possible solution but here is the problem
    with such a terrain dimention

    the more you enlarge the .ter file

    4096 * 4096 the highest level of dedail

    for the .dae field that I created
    corespont has a lot of square size worth 64

    the problem and that the polygon name does not change

    consequently

    we lose a lot of detail

    for the painting work of

    texture

    mesh modeling of the ground so bad quality of decal road

    the method that I present to you invites us is kind of worries

    view that the map file .ter just squeezes us programmed artifical intelégence and map gps
     
  7. bendervdb06

    bendervdb06
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    hello
    --- Post updated ---
    you can see that I'm working on two projects at the same time because I want to do a mod type 3 in one
    which means ,
    1, a map
    2, a "customizable" car
    3, a mission see even for the final vertion several choices of career, police, fireman, ambulance, rally, bandi
    so I think you get out a technical demo of all this from here can time
    this first test auras for theme
    the Gunball 3000 in the form of senario ally j 'returns
     

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  8. bendervdb06

    bendervdb06
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    hello

    today a test rebuild my map

    With this méthode

    1_ export google map pack image true size referance creat groupe export to dae for blender

    2_ rescale" x ,y" the dea to match your terrain in blender

    3_in blender create a curve norms put on the google map road x,y only first time

    4_create your section road

    add modify " tableau in french is bad traduction so " it is the first modifier of the second column is a multipli you road section

    " if is not a good axe go in the road section edit mode select all rotation Z 90 or z 90 + z 180 to multipli to good direction if is ok go to 5



    5_add modify curve

    "3_"go to curve create altitudde road

    6_apply all modify to road section

    set origine to mass surface save rotation ans scale " ctrl+a objet mode and again for location

    select all export jbeam

    select all

    export to dae

    in beam ng go to dae option collision visible mesh
    visible mesh

    enable prebuilding collision data

    ok now i do create ia path i test and i retourn post result here
     

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  9. bendervdb06

    bendervdb06
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