Groundmodel Properties?

Discussion in 'Content Creation' started by KennyWah, Apr 22, 2016.

  1. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,630
    If I want to create my own groundmodel properties, how would I go about doing this and is it even possible?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    It is possible.
    Here's an example.
    You place that in 'levels/yourlevel/groundmodels'
     

    Attached Files:

    • Like Like x 1
  3. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,630
    That's awesome, I'll have to utilize this.
     
  4. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,630
    It's Nadeox1 I've seen him spell Strength the same way before, he's Italian btw so expect imperfect english.
     
  5. Goosah

    Goosah
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    It should have "strength". The game will not recognize "strenght" :p It will just use the default value (1 in this case)
     
  6. arthur1104.tuwaidan

    arthur1104.tuwaidan
    Expand Collapse

    Joined:
    Feb 8, 2016
    Messages:
    9
    now how do we make it work with textures, do i need some kind of materials.cs
     
  7. themightykasey

    themightykasey
    Expand Collapse

    Joined:
    Nov 20, 2013
    Messages:
    423
    so would this work with added groundmodels?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice