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How do I remake/fix a russian mod?

Discussion in 'General Discussion' started by mms, Jul 14, 2019.

  1. mms

    mms
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    Hi,

    I just want to learn how to remake, fix, etc Russian mods. I have some modding experience as I have made skins before, but I want to learn how to make jbeams and 3d models. I thought correcting a Russian mod would be a good start into making my own mods. if you have any tips or tutorials please respond.

    Thanks!
     
  2. Ezo

    Ezo
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    I have 3 tips for you
    -Learn props, glowmaps and sounds, plus texture and material skills are also needed cause some mods are so poorly made they have awful material codes.
    -have patience with the model, cause like, some mods have few materials so you need to map new ones, some have stupid extra nodes on the mesh, from the original car its based on, that litters the screen so it gets annoying, and lastly totally opposite to the first, some have a billion unnecessary mateirals, so you gotta work with those aswell.
    -jbeam wise, as they're already on bad jbeam, try to find a new more suitable to the kind of car you're making, for example: that Subaru WRX from modsgaming (altho dont do that its too garbage to even try) i suppose its based on a outdated grand marshal, for that i'd use a sunburst jbeam as a new base and start working from there.
     
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  3. mms

    mms
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    thank you!
     
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  4. Ytrewq

    Ytrewq
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    Are you a real wannabe modder kid? Have you ever tried to fix a russian mod, like a real crappy one? Have you ever tried to download from Modsgaming? Alright, I can see that I will have to teach you how to be a russian mod fixer!
    1. Get a russian mod.
    2. Make a thread for it with lots of pictures showcasing the mod in its original state. Remember to not make any progress before creating the thread!
    3. Put the model in Blender
    4. Upload a photo of the model in Blender into your thread
    5. Upload a photo of the car with the jbeam visible
    6. At this point you'll have some kids asking to be beta testers. Give them the mod and see the post pictures of it all over the forum.
    7. Ask for help
    8. Abandon the mod because nobody wants to help you
    9. Choose another russian mod and start over again
     
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  5. mms

    mms
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    I would rather you not treat me like a 12 year old. But, thanks for the post anyways, you have inspired me to abandon fixing a mod and make one from scratch. It will be low poly, but a car nonetheless.
     
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  6. MrAnnoyingDude

    MrAnnoyingDude
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    It be like that doe.
     
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  7. AgentMooshroom5

    AgentMooshroom5
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    It's easy, to rework a russian mod you get rid of the model, jbeam and everything else and find a better model because they're terrible and never worth attempting to save
    If you are really determined to use the model from thenrussian mod, just go through and redo all the materials, positions, redo some parts because they always have weird issues, uv map some stuff that was done terribly, source new textures for most of it, generally clean up and attempt to iron out all the remaining messy areas and such, then get a brand new jbeam and redo the whole getting it ingame part from scratch using an actually semi suitible jbeam.
    Contrary to popular belief, changing a texture, making a quick config, taking pictures of it and maybe adding some extremely basic and incorrect glowmaps is NOT how you 'rework' a mod.
     
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  8. Ytrewq

    Ytrewq
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    This. You have to scrutinize everything in the mod for quality defects (which won't be easy since the whole mod is one big quality defect) and eliminate each one you find. This includes, but is not limited to, replacing jbeam, fitting it to the model, adjusting jbeam weight, making realistic powertrain, centering the model, adjusting its size, fixing mesh holes, modeling new parts or even remodeling some existing ones, converting the textures to proper file format, replacing some textures and remaking most materials.
     
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  9. Projekt535

    Projekt535
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    I am currently attempting this. I downloaded this E34 that was meshslapped onto an I series jbeam, renamed what I needed to, and I'm moving the nodes "by hand" in notepad++ to be more in-line with the mesh. It's obviously not going to be the quality of a dev vehicle, but it's already turning out far better than the original russian mod was. I plan to redo all the textures, glow maps, etc and even fix/modify the mesh in some places, but I figured it was a good jumping point to getting a car I like into the game and then I can improve it as I go. I've just been experimenting and trial/error until things are ok-ish cause the wiki is severely outdated and lacking so it's up to you to play around and fill in the blanks.


     
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