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Game crush after some play time

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by General Sergal, Jul 16, 2019.

  1. General Sergal

    General Sergal
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    Joined:
    Aug 27, 2016
    Messages:
    67
    Code:
    288.22916|I|BeamNGVehicle::spawnObject|Spawning object done
    288.22966|D|GELua.core_camera.|Camera switched to "orbit"
    289.12695|D|libbeamng.lua.V.vehicleController.settingsChanged|NOT refreshing settings before access
    318.61197|D|libbeamng.lua.V.vehicleController.settingsChanged|NOT refreshing settings before access
    339.86191|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #887a0005. Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason.
    
    GFXD3D11TextureObject::lock - Failed to map subresource.
    339.86761|E|fatalErrorHandler|== FATAL ERROR HANDLER ==
    339.86764|E|fatalErrorHandler|D3D11 Error #887a0005
    339.86766|E|fatalErrorHandler|The GPU is not responding.
    339.87487|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1920, Height 1080, Format 0, Windowed 1633214464
    339.87743|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #887a0005. Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason.
    
    D3D11Device::reset - failed to resize back buffer!
     BufferCount 1, Width 1920, Height 1080, Format 28, Windowed 0
    339.87745|E|fatalErrorHandler|== FATAL ERROR HANDLER ==
    339.87746|E|fatalErrorHandler|D3D11 Error #887a0005
    339.87748|E|fatalErrorHandler|The GPU is not responding.
    Windows instalation is fresh.
    Driver is Nvidia 431.36
    Gpu is stable on other games
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Is the GPU overclocked?
    Is any of your other components overclocked?
     
  3. General Sergal

    General Sergal
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    Joined:
    Aug 27, 2016
    Messages:
    67
    ui crashed but game not xD

    --- Post updated ---
    1315.90338|E|BEAMNGCEF::BNGCefClient::OnRenderProcessTerminated|MainGEUI | CEF Render process status: CRASHED
    --- Post updated ---
    GPU core is oc from factory. GPU ram is oc to stable point

    --- Post updated ---
    Ram oc to 3466. All stable (tested)


    cpu oc to 5 ghz. All stable and tested via Linx
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Can you please revert all the overclocking (in particular GPU and RAM) to their stock settings, and check again?
     
  5. General Sergal

    General Sergal
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    Joined:
    Aug 27, 2016
    Messages:
    67
    I revert RAM OC (back to 3200 mhz XMP), fixed some voltage stuff and reduced CPU clock because of some temperature instability (needs to Delid procesor again, looks loke liquid metal working bad right now)
    So system stability is 100% now. All calculation result values in Linx is constant. Checked GPU and all clear and stable.

    Will test game again...
    --- Post updated ---
    seems like all stable now.
     
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