1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.32 Bug Reporting thread
    Solutions and more information may already be available.

Camber settings!?!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by esesel, Jul 17, 2019.

  1. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    Does anyone know how the camber settings work? What units is it mesured in?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Units are always shown in the Tuning menu.


    Camber is a percentage. Negative camber makes the bottom of the wheel come out, and Positive camber the opposite.
     
  3. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    Thx for the fast answer, but why as a percentage, normally its mesured in ° angle isnt it?
     
    • Like Like x 1
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    What that setting does is changing a beam lenght.
    To show the angle, we will need to calculate it, and that cannot be done until you apply the setting.

    So showing a % is a more reachable solution.
     
    • Informative Informative x 1
  5. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,685
    Wouldn't it be possible to use the advanced wheel debug, and set camber to 100%, then set maxDis to that angle?
     
  6. Goosah

    Goosah
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    No because if you change the caster, the base position of camber will change, and so on. When you tune a real car you just turn the screws which set lengths or angles indirectly, and watch the alignment over time, same kinda thing here. You can find the alignment debug UI app to watch the changes.
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice