Yes it is high poly, which is why ill reduce it by normal mapping but currently since you asked it has: (imported from here) (imported from here)
It's not that bad, though I highly advise putting less edges on the cirlce of the lug nut holes. Mine are: (imported from here) (Tris)
Just started this, also uploaded a shot of whole thing just so no one thinks the map is anywhere near done. I have been working on learning how to texture properly using normal and specular maps. Sadly you cant use specular maps on a height map :'( , but at least you can use it on the road. This game has beautiful water.
Major cubemap chaos (imported from here) Didn't turn out as expected, since the floor doesn't reflect the car, making it look unrealistic > trashbin Need more wheels (imported from here)
Spent the rest of my morning/afternoon making these tires and finishing the rims (lower poly). The tires are very poly intensive so i might cut it down a bit by using normal baking because i already got the polies down quite a bit. Fixed how did I not notice that? lol (imported from here) I doved it all up and I want some opinions, I really want a hardcore crawler so I really like it. Gives it some good flex room and looks pretty cool. (imported from here) (imported from here)
Looks like your missing a bolt thingie on the rims. I always forget what their called. Sent from my SM-N900V using Tapatalk
Most likely I want some input on the exocage, mainly about the structural integrity, do you think its good enough? Dont mind those 2 tubes poking out, they are already fixed. (imported from here) (imported from here)
Jesus christ... How many times am I going to have to repeat myself? You measure the detail in triangles aka tri-count, not vertices. It's completely useless to state the vertice-count, because you can have many vertices but few polygons, or a ton of polygons with few vertices. And if you just say polygons, we still don't know anything because a third, a fourth or a fifth of them may be quads, so 40,000 polygons might mean 80,000 triangles or 40,000 triangles, or 126,000 triangles if you have a lot of ngons... It's simply industry standard to measure in triangles. Looks alright though, but I'd just normal map a tire with such low-profile...