Released Bajarama - The Rigs of Rods Classic 1.0

The Rigs of Rods Classic

  1. Crash77

    Crash77
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    Ok, so I think I've figured it out, after copying everything out of the levels folder.
     

    Attached Files:

  2. default0.0player

    default0.0player
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    Nov 30, 2018
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    Great! Now the AI works.
     
  3. Crash77

    Crash77
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    Awesome! I'll update that main post.
     
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  4. Im_a_Lefty

    Im_a_Lefty
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    It works fine, but the AI is going the wrong way, But it's still great :)
     
  5. Crash77

    Crash77
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    When you spawn into the level, which way does it go?
     
  6. Danny Werewolf

    Danny Werewolf
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    For me, the AI goes the correct way; towards the left.
     
    • Agree Agree x 1
  7. Crash77

    Crash77
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    Yes, that's what I'm getting too.
     
  8. MuddyMan

    MuddyMan
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    Maybe they don't know that, i used to think straight on was the right way to go for about a year until i saw failrace lol.
     
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  9. Crash77

    Crash77
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    That's funny, I did too!
     
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  10. Im_a_Lefty

    Im_a_Lefty
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    This is what the AI does

     
  11. Danny Werewolf

    Danny Werewolf
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    Span might not follow oneway streets. I used Random. Either way, might have to turn the car first.
     
    • Informative Informative x 1
  12. Im_a_Lefty

    Im_a_Lefty
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    Ah, ok, I just had to spawn the car towards the left, thanks! :)
     
  13. Danny Werewolf

    Danny Werewolf
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    Right. OneWay settings can still be a bit derpy with the AI, so just make sure to do that.
     
  14. Im_a_Lefty

    Im_a_Lefty
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    This is so unfair lol

     
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  15. Im_a_Lefty

    Im_a_Lefty
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    I don't know why, but after the update I only get 4 fps
     
  16. Crash77

    Crash77
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    Hmm, I'll look into that.

    Have you cleared the cache?
     
    #96 Crash77, May 10, 2019
    Last edited: May 10, 2019
  17. sabinoplane

    sabinoplane
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    Aug 14, 2013
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    So I made a review with a low score because there's no AI support, different spawn points and the map info when in the menu is empty, it got deleted because "for issues with the map you dont review you go to the thread" Doesn't make much sense to me but hey, what a mod says is law, so here I am, bringing those issues up. If they got fixed, this map would be really great (unless somehow its just me who has those issues?)
     
  18. Alex_Farmer557

    Alex_Farmer557
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    this resource is a direct rip from the thread which dates from ~2015
    at that point, most modded maps didn't have ai support, more than 1 spawnpoint or map info.
    please take this into consideration when reviewing
     
    • Agree Agree x 4
    • Informative Informative x 1
  19. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
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    Is it possible to convert this old format level to the current format? I sure would love to get time trials to work.
     
  20. Squido

    Squido
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    May 7, 2018
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    I'm only getting around 5-6 fps on medium graphic settings. Any ideas why?
     
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