Sorry if this has been done before, but in case it hasn't I thought this might be fun. We all scour around for the latest and greatest mods, new additions, etc. But think back to when you first "unboxed", errr… I mean DL'ed BeamNG, and hurriedly fired it up and ran it for the first time, to test how your computer would handle even the basic stock content. What was the very first map you chose? What was the very first car you ran in it? Did you start with defaults or go immediately to the repository post-haste and select 3rd party cars or maps? Vehicle wise, I suppose it defaults to the blue Gavril D series pickup (which used to be default gray before my time). However, I don't recall running that truck to begin with. I don't even recall it popping up on the screen to start with. Maybe I began in the garage, and then selected my map... I don't recall now. My recollection of what I actively paired up with each other and ran for any great length of time, was the Ibishu Hopper on the Automation New Zealand map. Strange in hindsight why I would have picked a tipsy, top heavy vehicle-- in essence not too different from a Jeep Wrangler-- to run on a high speed, performance course. But again I was just randomly mixing and matching stuff to see how it would run... and really enjoying that scenery. So what was yours? EDIT/ INCLUSION: I forgot to mention that my first day on BeamNG (my "born on" date) wasn't until Feb 27, 2019... so my perspective on things is very different and short lived compared to most of you here.
I mean, I played on the techdemo for absolute ages before buying the game, so I didn't have a choice but the D-Series on gridmap. BTW, when you say "not too different from a Jeep Wrangler", Gabe said the mechanics were based on the Wrangler, so it's more than "not too different"
That's cool that many of you go back to the tech demo days of Aug 3, 2013 to May 28, 2015. I missed out on the halcyon, formative years. But I relive them through YBR's first videos. Damn he sounded so deadpan in his earliest YouTube videos, compared to his more animated, and professional sounding "broadcast" style now. Everything and everyone evolves in some way, shape, or form. Fun to look back and see the progress.
White Ibishu Covet DX on Gridmap, techdemo V2. I want to say it was sometime in 2016 despite me knowing about the game since 2012/2013.
Spoiler: Rant about Community Content I found out about the game through the original 2012 videos, but the first CC's I watched were KurtJmac and SpaceGK. Just today I watched an old Neilogocal video, he sounded so different. Jimmy Broadbent and Failrace are the only CC's I can stand that are still active, the rest seem to just pander to low attention span kids and the broken youtube algorithm now. What I really would love to see is something like Jingles' style (he mostly does WoT/WoWS/WT videos), I love how he actually educates himself on the history of whatever vehicle he is doing a video on.
Thanks for your insights on the 'Tubers. Some I like more than others myself, but you mentioned names I've not heard of... so I'll have to check them out. I always love a fresh perspective on the same subject. Interesting how many different styles there are when it comes to talking about even just one car or map. And what people choose to do with their so called "15 minutes of fame".
Same. I still remember the joy and sense of wonder of that first play session. How far the game has come since then.
November 2014 the old Sport config of the Covet on the Port map (at the time a part of the industrial map)
2015. Pirated 0.4 (Dont ban pls, i didnt have money, but in 2016 i bought it) East Coast USA and Gavril GrandMarshal Police version as well as i remember
I bought BeamNG on December 26, 2015, so right between 0.5 ('88 Pessima release) and 0.5.1 ('53 Special release). I don't exactly remember which car/map I first chose, but I do remember that I would typically mess around on Gridmap with vehicles like the drag cars and slam them into the walls, seeing how fast they would accelerate to or how they would be affected by crashes. I was very much a "Mythbusters" sort of player when I started out; big crashes, big explosions, sending cars/trucks down Brutal Slope at 200+ mph and crashing them into the barriers or yeeting them into space, etc. I typically played with some fairly old mods that still worked in the early-0.5 era; vehicles like the '60s Corolla, the Smith Custom 200, the Jefferson Futura, and their ilk.
Like others have also said, it was a D-Series on the Gridmap on the tech demo back in 2013 for me. After I got the game, though.. probably the Civetta Bolide, even though it was impossible to control back then
I remember that my parents bought the game for me when the round pessima was just released, but stupid young me didn't know that old family desktops couldn't run maps like East coast so the game just crashed. But later when i just finished building my pc with my dad (2017) and the first thing i did was install beamng and go to utah, pick a sunburst and drive it straight from the default starting place into the riverbed. And thats almost always the first thing i do when i go to utah.