GTA 3 Liberty City [Removed]

Discussion in 'Terrains, Levels, Maps' started by swift502, Jun 14, 2019.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    show me a picture
     
  2. BaldurIsCool

    BaldurIsCool
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  3. BeamCarHomeTrade

    BeamCarHomeTrade
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    r/woooosh
     
    #123 BeamCarHomeTrade, Jul 24, 2019
    Last edited: Jul 24, 2019
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  4. Cop

    Cop
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    Very nice! For some reason, it gets stuck in the loading screen, although I installed it correctly, did I still something wrong?
     
  5. swift502

    swift502
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    If you check the windows task manager, is your memory consumption growing? If the memory is full, is the hard drive working?
    If everything's idle then it's a question for the dev team. Maybe check the in-game console for errors..?
    --- Post updated ---


    0.91 Released!


    Big thanks to detective @loba04 Phelps and @Mar4ick!

    Changelog:

    • Fixed #1 by @loba04
    • Fixed #2 by @loba04 (FYI most of those are one-sided surfaces. They're rendered on both sides in GTA 3, but only on one side in BeamNG. Fences and similar material originally had the same problem. I had to find every fence materials and mark it as double-sided. Also, that piece of the boat is supposed to be missing, it's in GTA 3 as well. There was an issue there, but it was once again only single sided surfaces...)
    • Fixed #3 by @Mar4ick (Is actually not my fault, it's in the original game as well, fixed nonetheless.)
    • Fixed #4 by @loba04 (Couldn't replicate, but I simplified the rails collisions so it doesn't cause anymore trouble. Hopefully solved.)
    • Added missing arrows on the ground in Portland docks
    • Fixed several wrong textures / texture transparencies
    • Fixed many floating and sinking lamps
    • Fixed lowest LOD tree transparency in Shoreside Vale
    Focuses for future releases:
    • Traffic support
    • Minimap
    • Adding interiors / ghost town
    • Improving LOD transitions
    • Enabling aniso filtering on roads
    • Adding a roof to every building
    • Enabling blended transparency on graffiti textures
     
    #125 swift502, Jul 24, 2019
    Last edited: Jul 25, 2019
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  6. johnsmith1267

    johnsmith1267
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    I feel like I'm the odd one out but this is amazing.....hardly any BIG problems and just a great nostalgic map.
    --- Post updated ---
    You have to wait quite some time for it to load.
     
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  7. swift502

    swift502
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    It already felt pretty complete to me.
    Thanks a lot! I also think it's quite cool to just cruise around.

    Out of curiosity would you guys care to measure the loading time?
    I load in in 31 seconds, so I didn't think it'd be a problem for anyone. My guess is still that it's the HD textures.
     
  8. johnsmith1267

    johnsmith1267
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    I just figured he didn't know.....its like that for every decent sized map. I'm roughly the same loading times.
     
  9. xIceCreamGod_

    xIceCreamGod_
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    Those curbs are disastrous to wheels X_X

    they may be short curbs, but boy do they mess the wheels up bigtime when you hit them on a corner
     

    Attached Files:

    • upload_2019-7-24_19-40-8.png
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  10. Spython

    Spython
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    Decided to make a little scenario for this, and also share it here. It may not be a Patriot you get to drive around, but it's still capable enough. I might also make a second one for where Gripped takes place :D
     

    Attached Files:

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  11. aeoe

    aeoe
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    Btw this map is really well made, i always wanted to ride in gta 3 with beamng physics! :D
    Damn... Thats pretty good! :D
     
    #131 aeoe, Jul 25, 2019
    Last edited: Jul 25, 2019
  12. Chat's7

    Chat's7
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    Amazing work !
     
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  13. loba04

    loba04
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    i didn't knoew that the les cargo didn't have a roof, mainly because the last time, in my savefiles it was floating, it was at least 5 yers ago so...
     
  14. Cop

    Cop
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    It just took a while to load, it just hanged up when I first loaded it. By the way, you could do a skin mod for the mod, so there are LCPD, Ambulance and LCFD and maybe taxis and delivery trucks of the GTA 3 or even LCS campanies. Overall, the map's great, I remember the days of LCS, I just wish I had a map or that the navi would work to get easier around
     
  15. mazdarati2

    mazdarati2
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    Would be neat if the Pay N Spray fixed your car and put on a random color. No need to but it's a cool idea.
     
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  16. swift502

    swift502
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    #136 swift502, Jul 25, 2019
    Last edited: Jul 27, 2019
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  17. BeamCarHomeTrade

    BeamCarHomeTrade
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    upload_2019-7-26_13-59-56.png

    I try to open your blend for mods and i get this
     
  18. swift502

    swift502
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    They're 2.8 files. You need Blender 2.8.
     
  19. BeamCarHomeTrade

    BeamCarHomeTrade
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    oof lemme update
     
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  20. arnok19

    arnok19
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    screenshot_2019-07-26_20-06-23.png
    Well, seeing this map once again but this time in BeamNG.drive was really nostalgic. It reminded me every single moment I had with GTA III. When i was 13 years old, I bought GTA III CD-DVD from a local store, installed it in my PC without any registration or OTP to enter like today's games have and the first thing that caught my eye was the ramp at the subway. I jumped from the ramp and later landed upside down on the tracks where not sooner a train hit me and threw me away. HAHA! The same stunt i performed today; but with no trains, traffic and public, LOL.
    Great work @swift502 . also congrats kotaku mentioned this map on their page.
    Waiting for next ported Los Santos, San Fierro and Las Venturas map from GTA San Andreas. :D;)
     
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