traction is a bit unrealistic in spintires. the terrain physics are phenomenal, but beamng's vehicle simulation, particularly the suspension, offers a bit more to the experience. i'd pick realistic suspension over realistic mud any day, since there's many different types of offroading, and beam is more than adequate in each one. the mud is beam's only real offroad weakness in my eyes, and there's potential to improve it afaik without overloading the game's capabilities (or the player's computer's capabilities).
Also, Pavel has been modifying those trucks compared to their IRL equivelants for game balance, which annoys me. Example, the D538 is really short on HP IIRC
"The Gavril Bluebuck is one of the most anticipated vehicles to be released soon™ as official content for @BeamNG.drive. There's still work left to do, but we think you'll find this preview clip interesting nonetheless" https://www.facebook.com/video.php?v=279471059583861
Is it only me or the car "floats" even after all the bumps? Could it be a lowrider configuration? The air suspension is available from the bus/trucks, so it shouldn't be a problem...
Even at the start you can see that the front suddenly lifts up while the car hasn't driven over the bumps yet
the "soon™" is to say that they always abuse of that word, and every developper when they got a question about a release date always say that with the little trademark, no hidden information or anything like this, just a tiny joke
"One of the most anticipated vehicles to be released soon" is a bit weird, since this and the Wendover are the only ones we know of, and we don't even know if work has started on the Wendover. Also the Wendover has been a controversial vehicle and largely not really anticipated.
yeah, and it has been said its style will change to a 2-door coupe, but i hope that they still add the sedan as an alternate bodystyle