The map looks great but I think some of those trees are not native to Germany, I recommend only using trees native to Germany.
Me and Car_Killer did a lot of progress on nur last days, racetrack terrain is finally polished, deleted all overlaying grass from racetrack, now i started to work on small details... --- Post updated --- Cummins racevan anyone? --- Post updated ---
Yes! This is going to be one of the best tracks for BeamNG hands-down. The old upload by DAYTONAAAAA is a ton of fun but as @SebastianJDM pointed out, it was missing a ton of detail/features. This one is coming along very nicely and I can not wait to rip around the track! It will be especially cool if you get the cities around the track as well, and allow us to explore the area. I also agree with @Littleturdlet that it would be far better if you could use assets that resemble local foliage, just to increase the level of immersion. I understand this would probably be a difficult undertaking with how much you've already done, but it would be an extra level of detail that would be greatly appreciated! @Nekkit @Car_Killer please keep up the amazing work!!
Updated first post... --- Post updated --- Also i got a fun little game while two maybe last cars from nur pack are being worked on. Try to guess the cars, engines and specs
@Nekkit can I ask what reshade you are using and how you made it work with the new update? On topic, this is looking amazing and I cannot wait for it to come out! Keep up the amazing work!
Woo! This map is awesome! I can't wait for it to be finished! Also i see p i c c o l i n a. Yes! My favourite car! (it tends to not get much attention mostly so im happy) Keep up the good work!
Wow, its looking like a dream with foliage all the way around. I'm glad its being continued even if you wont be able to use my source assets from 3DS max to build the 3D curbs, fences, etc easily. Unfortunately I'm too busy these days with my real world environmental art to contribute much. The Green Hell is still alive!
Some progress update Currently I working on rumbles and lights. Lights will be dynamic depends on time of day. Note: These screenshot are WIP and doesn't present final quality.