I wondered, how will career mode use all the maps? Would it be like FH4? Just go to a certain location to teleport to an another map?
I imagine the maps available in freeroam could be teleported to by approaching the blocked off highway exits/ports/airstrips. Anything like Derby Arena the player would just spawn at whatever track an event is taking place at.
This update is cooking up to be one of the best ones yet. Maybe even better than when they released Italy. But for now, all we can do is wait. The update could be tomorrow, or it could happen next month. All that i care is that we dont get a filler update like 0.16. Now call me whatever you want, but i think im not the only one that was dissapointed by that update.
Oh boy This screenshot was taken a couple of seconds ago, not a copy of the one a couple of pages back https://steamdb.info/app/284160/depots/
0.16 wasn't really a filler update. Electric vehicle support was pretty important, and the Italy polish was much needed. Vehicle remodeling is important in the long term and the audio improvements were much needed. If we're talking about filler updates, 0.14 was a far better example. 0.13 minus the Automation content could also be considered a filler update. 0.17 is likely to top 0.15 as the most substantial update in ages, as it will bring much needed map upgrades, and possibly the Gavril Bluebuck and/or traffic. --- Post updated --- The whole game needs a proper day/night cycle with proper lighting and such, and don't get me started on weather.
I would be shocked if traffic came out in 0.17, it just doesn’t seem like it’s “there.” At this point, I’d also be pretty surprised if we didn’t get the Bluebuck, given all the teasers.
TDev teased traffic awhile ago, and since then brought Gull on the team. I'm sure we will at least see groundwork for traffic.
I would enjoy the ability to put way points on the GPS with a system with a voice, and I'd gladly voice a GPS for a mod
You've just reminded me of one of the major things BeamNG needs: Street Names. That's it. It would make referring to locations much easier and add more depth to the world.
Well, technically some streets do have names already, namely those that have bus stops on them. You can see it during a Bus Route scenario. But we do need every street named (that makes sense to be named at least, not some dirt path somewhere in the jungle). The names could be shown in the navigation app and on the BeamNavigators in the cars, just like real GPS. And while we're on the topic of bus routes and voiceover for the GPS, a voice that announces the next bus stop would be cool. Then again, I feel that real voices wouldn't really fit into the BeamNG universe with no drivers and no people. I'd rather love an app to make your own bus routes in freeroam, which then show on the signs on the outside of the bus (Also an easier way to set this bus destination text. Doing it via the console with a command isn't very user-friendly.)
Some of the current street names contradict each other. There are some areas with multiple stops on the same street (such as the main road on ECA), and also in-game building signage (iirc, one street on WCA is called Harlem Street in the bus route mode, but a business on the street lists it as Canal Street). My take on the voice issue: I'd prefer no voice acting over really bad voice acting It would be great to hear police radio chatter (provides a lot of useful information) or police using megaphones in pursuits, but I would personally like to avoid characters calling you in missions, that gets annoying. Not sure if cutscenes should have voiceovers, might not work well with the comic-book artstyle. You would have to record voice lines in multiple languages. Lastly, on the destination text, it should be available in vehicle customization much like license plate text.