https://beamng.com/threads/1948-fintray-roadster.53362/page-42#post-1019144 I'd say yes, there will be a race config
He already said inline 6 engines are unlikely to happen for this mod because they won't fit in the engine bay.
Don't you see how much bigger the Frazer Nash is? That was a pretty good comparison of why anything bigger than a V8 can't fit in the Fintray though...
Hmm something is wrong here https://jalopnik.com/the-mg-pickup-looks-better-than-new-american-trucks-1837106389
This will probably one of the last handling updates I will post since I'm satisfied with the handling of the car now. I might do some more work on the rear leafs but I think I will start working on the model and textures again. I just need a day or two to focus on that. Modding after work doesn't cut it for things like that. Making a quick model or jbeam(like the open wheel car I posted last week) is easier as getting things ready for modeling and texturing. I currently have all models seperately but I'm thinking about merging everything, do a prayer to a non-existing god and hope that UV'ing and baking works out. Unless someone else knows a better workflow of course .
Just wanted to say that I've been following this pretty much from the beginning and I find it amazing what you have managed from scratch, specially jbeam/physics wise, it looks super realistic! Hope you keep it up, cheers!
decided to start on textures, unwrapped the body panels and baked them(just AO), they need some more texturing but it's a start
Introducing the Sparkle Dip Headlight! Made with shattered UV's and high quality British paintwork! (I didn't think about the headlights while making the skinmap) easy fix. What I did today was making a new race fender, much cleaner, simpler and just better than the previous one. I also took it for a timid drive of course