1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.30 Bug Reporting thread
    Solutions and more information may already be available.

Logitech G920 center deadzone issue with force feedback

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jsap20, Jul 28, 2019.

  1. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    This seems to be a well known issue, however on the threads I find, I cannot make sense of how to resolve this issue. I recently bought the wheel and I am new to FFB, so I don't quite know what most of the options or settings will do for me. The wheel seems to have a no force feedback zone when in 0% through a decent size input from left to right. I tried changing different settings and even tried to add a response correction curve. However I do not know how to set up the Response Correction Curve and could like some help on how to do that. Here is a screenshot of my current settings if that helps.









    Please remember to be patient as I said before I am completely new to this and don't know what to do. Thanks
     

    Attached Files:

    • 20190728013119_1.jpg
  2. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    We don't implement FFB deadzones, so that shouldn't be happening.
    Have you installed any third party software that may be having an effect on input devices? If so, please uninstall them and try again.
    Does the issue happen in other games too, or is it just BeamNG.drive?

    You can also try a clean reinstall, to make sure no mod has broken ffb, and then perform your initial tests with official unmodded vehicles.
     
  3. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    I started the game completely vanilla with the wheel. The software is just Logitech gaming software (8.98) which was already installed with my other Logitech devices. All other games work properly except BeamNG. I will clean reinstall the game and I will see if it works.
    Thank you for replying
    --- Post updated ---
    unfortunately the issue still exists after a complete reinstall. I think I need to setup a response correction curve. Is there a tutorial somewhere I can find for that?
     
  4. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    Have you tried different vehicles? Some of them have numb feedback due to their design, e.g. sports cars are more likely to have better feedback than ancient sedans, etc. Check the ETK K-series, it has pretty good feeling, and should work fine (just tested it with another G920).

    In any case, if you want to use the correction curve, check the steering wheel setup wiki: https://wiki.beamng.com/Steering_wheel_setup#Response_correction_curves
     
  5. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    I will give it a try. Thank you!
     
  6. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,548
    Check your logitech profiler settings, haven't checked it in a while, but I think there were options for adjusting deadzones there.
     
    #6 Ai'Torror, Aug 3, 2019
    Last edited: Aug 5, 2019
    • Informative Informative x 1
  7. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    All other games work correctly. However BeamNG, has this deadzone where force feedback doesn't kick in between a small rotation. I added a force corrective curve but the deadzone still exists
     
  8. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    Please add the FFB Graph UI app and a record a video of the issue, so I can see the forces being sent to the wheel and you input. Thanks!
     
    • Like Like x 1
  9. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    The video may still be low resolution because it was just uploaded. When the wheel is moved back and fourth really fast that is where the no ffb deadzone is.
     

    Attached Files:

    • 20190809174241_1.jpg
    • 20190809174245_1.jpg
  10. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    The FFB Graph seems to show correct kind of forces being sent to the steering wheel (lightest red line in the graph). If the wheel doesn't respond to those torque requests, the issue is probably on the wheel itself or the drivers.
    Note however, that you are using custom settings. I advise to not use Full updates unless your steering wheel is broken with Fast updates. And the logitech wheels should work just fine with Fast updates. If it doesn't, something is wrong with it.
     
  11. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    Ok I will try reinstalling all drivers. Thank you for your time!
     
  12. (CIV)bobsnicklfritz

    (CIV)bobsnicklfritz
    Expand Collapse

    Joined:
    Apr 1, 2018
    Messages:
    1
    Did you ever find a fix?
     
  13. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    630
    Not really. it's not a direct drive wheel so it has a little bit of play in it.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice