Revamped CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Aug 1, 2017.

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  1. Deleted member 160369

    Deleted member 160369
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    They are supposed to be black... :confused:
     
  2. supercharge71

    supercharge71
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    Yeah after clearing cache and multiple restarts they are still orange. Even tried reinstalling the mod.

    Edit: I know its such a trivial thing and for that I am sorry but that is literally the only thing I could find that's a bit off, everything else is perfect. Just rolled the truck right before I typed this and the bed panels cab and everything peeled off butter smooth. No clipping or anything, perfect.

    superduty.png
     
  3. Shelby 427

    Shelby 427
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    I was about to say good eyes but they're black for me, maybe the old pick up body test is still in your game? I feel like that could cause it, seems like the only thing you haven't tried
     
  4. Deleted member 160369

    Deleted member 160369
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    Looks like "NO TEXTURE" (yellow).

    Something's preventing access to the correct texture filepath. Verify 3rd party addon packs, maybe?
     
  5. aman1127

    aman1127
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    I can't wait for a proper Stone Crusher and Blue Thunder. I remember playing with the first version Blue Thunder years ago....this mod has come a long way
     
  6. Deleted member 160369

    Deleted member 160369
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    New beta files available... :)
     
    • Informative Informative x 2
  7. aman1127

    aman1127
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    Have a bit of clipping on braking and reversing
     

    Attached Files:

    • screenshot_2019-08-06_20-47-00.png
  8. gameboy3800

    gameboy3800
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    my testing ting

     
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  9. Deleted member 160369

    Deleted member 160369
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    That can't be fixed unless we limit suspension travel or reshape the hood...

    Neither solution seems palatable, so zero fux will be given... :p
     
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  10. Shelby 427

    Shelby 427
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    but that's also turning, I don't actually see a lot of people noticing it to be honest
     
  11. enjoyinorc6742

    enjoyinorc6742
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    be quiet about and lets just ignore the issue.
     
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  12. Deleted member 160369

    Deleted member 160369
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    New beta files available! :)
     
  13. aman1127

    aman1127
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    The clipping is much better! Great job
     
  14. erhminer

    erhminer
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    This is sorta my first go with the update, Great Job!
     
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  15. CN877

    CN877
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    Introducing the 'BeamNG Monster Truck Community' Discord Server (or BMTC for short)

    This server is for fans of anything monster truck related in BeamNG. It's a place to meet new people, discuss mods and share your creations :D

    Join here: https://discord.gg/THJs2cu
     
    #975 CN877, Aug 25, 2019
    Last edited: Aug 26, 2019
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  16. Deleted member 160369

    Deleted member 160369
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    New beta files available!

    As usual, special thanks to @ROCKGODBOSS for finally being able to fix a nasty shading issue affecting the Custom Chassis, to @jedipresence for his tireless dedication and sky-high tolerance threshold and to @gameboy3800 for the accurate alpha test feedback.

    :)
     
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  17. Progamer995

    Progamer995
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    Is it just me, or do tires break more easily now... (Although, this could be just that the tracks have been getting more extreme as of late. And I don't drive nicely... :))
     
  18. Deleted member 160369

    Deleted member 160369
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    Tires are unchanged, so I'd blame the tracks.
     
  19. Shelby 427

    Shelby 427
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    that's why I run the same track while testing, it's more consistent that way, tires popped about as often as they've always popped for me
     
  20. erhminer

    erhminer
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    new beta files are awesome! so far nothing too much to report!
     
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