How do you pack multiple Automation mods into one file?

Discussion in 'Automation' started by ConcordeLXi, Dec 9, 2018.

  1. ConcordeLXi

    ConcordeLXi
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    Recently I've made a lot of BeamNG Lore-friendly vehicles in Automation (inspired by the lore-friendly car pack made by @titleguy1.) How I could put all of these vehicles into one .zip file that I could upload to the Repo?
     
  2. Harkin Gaming

    Harkin Gaming
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  3. The Stig Is A Spy

    The Stig Is A Spy
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    The file structure should be:

    mod_name.zip (or "mod_name" folder if unpacked)
    art
    (sound stuff)​
    vehicles
    vehicle1
    vehicle2
    (etc.)​

    All the files pertaining to a vehicle are contained in its respective folder.
     
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  4. ConcordeLXi

    ConcordeLXi
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    I'm not sure what you mean by "sound stuff".
     
  5. The Stig Is A Spy

    The Stig Is A Spy
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    soundstuff.png
    Engine sounds. (The folder isn't in "unpacked" because I've temporarily retired it from my game.)
     
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  6. Any Name You Wish

    Any Name You Wish
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    ok, I understand that this is an old thread, but do I just put all the sound folders for each respective car into a folder named art?

    @The Stig Is A Spy
     
  7. The Stig Is A Spy

    The Stig Is A Spy
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    Pretty much. The "blends" subfolder (see above) contains json files for the respective engine sounds, and the "engine" subfolder houses another subfolder (named, for example, 52BBA2AE4928DA1EBF7C33B8B36F7B12) with the actual sound files in it.

    To rename the engine sound, all of the following components need to be renamed:
    • the subfolder within "engine" - this defines the sample name
    • all references to the sample folder name within the json (e.g. ["art/sound/engine/52BBA2AE4928DA1EBF7C33B8B36F7B12/EXH_803.wav", 803])
    • reference to the sample name within the car's camso_engine.jbeam file
     
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