Recently I've made a lot of BeamNG Lore-friendly vehicles in Automation (inspired by the lore-friendly car pack made by @titleguy1.) How I could put all of these vehicles into one .zip file that I could upload to the Repo?
https://www.beamng.com/threads/automation-car-pack-packed-correctly.56358/ This thread helped me out a while back, I think @torsion can help if you have difficulties figuring it out.
The file structure should be: mod_name.zip (or "mod_name" folder if unpacked) art (sound stuff)vehicles vehicle1 vehicle2 (etc.) All the files pertaining to a vehicle are contained in its respective folder.
ok, I understand that this is an old thread, but do I just put all the sound folders for each respective car into a folder named art? @The Stig Is A Spy
Pretty much. The "blends" subfolder (see above) contains json files for the respective engine sounds, and the "engine" subfolder houses another subfolder (named, for example, 52BBA2AE4928DA1EBF7C33B8B36F7B12) with the actual sound files in it. To rename the engine sound, all of the following components need to be renamed: the subfolder within "engine" - this defines the sample name all references to the sample folder name within the json (e.g. ["art/sound/engine/52BBA2AE4928DA1EBF7C33B8B36F7B12/EXH_803.wav", 803]) reference to the sample name within the car's camso_engine.jbeam file