Less than 7 opponents it is setup to run 2 heats and over 7 then it will run 3 heats. It takes the number of opponents + player and divides that by the number of heats to get the total number of vehicles that move on to the finals. This logic will not work properly all the time because some vehicles will be left out of the finals. It was just a quick easy way to get it working without thinking to much.
Alright, I had thought that was more or less how it worked. EDIT: It seems that trying to run any kind of front wheel drive car at the moment is a bit of mistake, since the steering seems to break as soon as the cars are spawned into the feature.
The Hopper should in its own class or in the Pickup/SUV/Van class, putting the Hopper in Compact class is way OP.
Huge fan of the heats, awesome work Bidwars! And I like the option to have all the build styles mixed together for one class of cars. That's good stuff
The game seems to stop responding every time the second person gets eliminated for me, is anybody else having this issue?
Seems like .17 disrupted this Mod--the arena walls are all missing and replaced with "missing texture" signs.
I've only had an issue with trying to put more than 6 cars (including mysef, so 5 opponents). It freezes/crashes at the end of the last heat, though it's laggy throughout for me with more than 6 total cars, so it could be that my pc can't handle it. with 5 opponents or less, it runs great, 2 heats and feature.
Half the cars are not working for me and before that the fairground mod kept crashing my game This started after the update i have never had problems with this mod till now please help
Even before the 17 update, the game crashes and resets to the main scenario screen...only happens when you get down to 2 players. I have uninstalled and reinstalled the game. Deactivated all mods except for the "fair grounds" scenario....no change. I see this has been a problem for other people, but i have tried every fix talked about on here with no luck. Any ideas? Running an i7 GE force 965m...plenty of ram...i can run up to about 12 cars at once without any FPS drop or lag.
okay... i have to say... ive had nothing break in the .17 update... everything still runs flawlessly... actually it runs BETTER since i can finally derby with more than 10 cars. my settings are 12 cars, concrete/grass arena, compact/midsize cars, pro config. the only issue ive seen is a few ai cars forget they are in a derby and just sit there doing nothing. hilarious seeing 5 cars all counted out simultaneously x3
the fullsize class crashes because of the update to the grand marshal. I got to play 2 fullsize's before i realized what was up(didn't see the update) from all the crashing. I'd assume the compact/midsize/trucks are all fine
This will be fixed on my RDP mod when my compatibility update goes up, the GM update did mess with a lot of parts though
Having trouble with the moonhawk spawning in as the default vehicle, nothing has changed since the last time i played, and i already cleared my cache/restarted. this game is temperamental sometimes, lol = to clarify, instead of the moonhawk spawning in, the stock truck spawns in
Can confirm a lot of these issues. The being timed out after literally 2-3 seconds, while the AI get 30 seconds to a minute, often 1 or 2 cars will not leave the starting position, and they are getting stuck together even more frequently now and piled up against a wall, just to randomly come out after 2-3 minutes and start hitting stuff again. Still works, just not so great s before the update.
This is cool except it's worked exactly once, when I downloaded it for the first time. Every other time, the countdown initiates, but none of the cars load in, and indeed it doesn't even take me to the arena I selected--I'm just plopped in the dirt oval you're sent to when you first load the scenario, but can fly around at least. Flying around shows that no cars are loaded at all. EDIT: it seems that restarting the game fixes this, but when you go back to the menu and try to reload the scenario, the above happens again. If during your first time (i.e when it works) you restart with R, then the scenario still works. It's unloading it and reloading it that breaks it.
Ever since the 17 update, this is what each level looks like. I've tried unsubbing and resubbing from the mod but it continues to reappear. Any ideas?
Do you have this mod? https://www.beamng.com/resources/cessnis-grass-mod.430/ Pretty sure this does it.