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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. LaDOT

    LaDOT
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    Jan 21, 2018
    Messages:
    9
    Italy
    60fps all the time
    really nice and smooth

    West Coast,USA
    47fps at the city
    57fps at the highway
    still a little bit lag, I think

    i7 9750H
    GTX1650 (laptop)

    :):)
     
    #221 LaDOT, Aug 17, 2019
    Last edited: Aug 17, 2019
  2. Deleted member 197136

    Deleted member 197136
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    Guest

    I just did a clean reinstall to fix it.
     
  3. FPSCanarussia

    FPSCanarussia
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    Jul 30, 2019
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    I know this isn't exactly the right thread, but do we have a thread for reporting issues in official maps? For example, missing textures, floating decor, visible terrain spikes?
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    2,927
    Something to consider would be a traffic feedback thread. Would be nice to report issues and provide feedback on the system.
     
    • Agree Agree x 3
  5. LaDOT

    LaDOT
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    And I have some suggestions about the new update

    the new Derby Arenas lost a kind of 'cold and vapour' feeling
    the new East Coast,USA looks a little bit too 'Green'
     
  6. henryjhost

    henryjhost
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    Jan 1, 2018
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    1,058
    I have noticed a drop of about 10fps on WCUSA especially in the city, where I used to get 55-60fps, and now I'm hitting 45-50 with the same settings. (Dynamic reflections on) All of the other maps are fine. Specs in my signature.
     
  7. wearyNATE15

    wearyNATE15
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    Just report it here. Other people have been reporting missing textures and stuff from maps though, so I dont think you are the only one
     
  8. MrCin

    MrCin
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    Feb 26, 2018
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    GUYS WE DID IT
    Player counts
    • 4,915players right now
    • 5,02924-hour player peak
    • 5,029all-time player peak36 minutes ago
    (steam)
     
    • Informative Informative x 9
  9. Unster

    Unster
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    Jan 23, 2018
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    The Tasti Cola delivery scenario in Italy is now broken. You start as the trailer and can't do a thing.
     
  10. wearyNATE15

    wearyNATE15
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    Theres some more tree-clippage onto the road near the watch tower.
    20190817144137_1.jpg 20190817144230_1.jpg
     
    • Like Like x 1
    • Agree Agree x 1
  11. tdev

    tdev
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    Developer
    BeamNG Team

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    Hey everyone, we worked the whole day today on fixing the crashes and problems that we introduced within 0.17.

    We found and fixed a critical sound problem, which will hopefully resolve the no sound issues.
    After multiple windows 8.1 users reported in, we installed windows 8 in a virtual machine again, and found and fixed a broken DLL that made the game not work on startup for them.

    Hotfix tomorrow morning hopefully :)
     
    #231 tdev, Aug 17, 2019
    Last edited: Aug 17, 2019
    • Like Like x 21
    • Informative Informative x 4
    • Staff Pick Staff Pick x 1
  12. B727ClassicFlyer

    B727ClassicFlyer
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    Feb 9, 2013
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    2,183
    I would recommend training the AI to take a wider turn or turn sooner as sometimes, they invariably hit fix objects on ECA. For example, they come awfully close to and sometimes hitting, the end of the guardrail when turning onto the side street in the fishing town.
    screenshot_2019-08-17_15-12-48.png
    screenshot_2019-08-17_15-15-15.png

    And also invariably, the AI will sometimes brakecheck you while moving, causing you to hit the back of them if you're following too closely.


    That concludes my areas of improvement needed for the Traffic that is integrated with version 0.17.
     
    • Agree Agree x 4
  13. Acrain7

    Acrain7
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    i find that when i put the game into full screen on my primary monitor (2560 x 1440, if the resolution helps), anything on my secondary monitor disappears and when i tab back out to throw, say, discord or google chrome back up onto my secondary monitor it pops BeamNG back into windowed mode again, starting the cycle oncemore.
     
  14. killstreak451

    killstreak451
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    Before disabling mods


    20190817132935_1.jpg 20190817132851_1.jpg 20190817132940_1.jpg


    after disabling mods

    20190817134838_1.jpg


    after clearing cache


    20190817142509_1.jpg


    are these artifacts?
     
  15. galaxynote2

    galaxynote2
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    Aug 18, 2013
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    133

    Here you can hear it better (again, use headphones). There's something wrong with the transition between RPM samples. Here's an older video I did with 0.16 with another car that uses the same engine but doesn't have this issue:

    If you're still unable to hear any difference please tell me, I'll download an older version and make a comparison like I did last time https://www.beamng.com/threads/0-11...-thread-read-1-post.49047/page-31#post-740465
     
    • Agree Agree x 1
  16. Motherhazel

    Motherhazel
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    Dec 5, 2013
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    42
    LOVE THIS UPDATE!

    Question: Is it possible to change the amount of cars spawning in with the "new traffic"?
     
  17. killstreak451

    killstreak451
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    What happens if I don't backup my mod folder when I do a complete reinstall?
     
  18. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
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    Sure , in Option / Gameplay :
     
    • Informative Informative x 4
    • Like Like x 2
  19. 77x5ghost

    77x5ghost
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    Jun 24, 2017
    Messages:
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    the bus' new engine sound has the same problem
    the transition between rpms doesn't match
     
    • Agree Agree x 2
  20. Yota

    Yota
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    Mar 10, 2017
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    86
    Sorry if this has been mentioned before, but I went through the whole thread with ctrl + F searching for "trans", didn't see what I was looking for. This is more of a discussion/feedback comment, but the drag race AI don't use the trans brake or even clutch drop, so cars that easily run 7.6s at 180 are running 9.3s at 160.

    As for "bugs",
    1. The AI runs into a staging issue (about every other race it seems) where they will pre-stage, and then not pull up to set the tree. Pretty simple fix to use node grabber and pull them up.
    2. If you have two cars, it expects you to be driving the first car, even though you initiated the race in the second car. The fix appears to be deleting the other car and restarting the race.

    I double checked that these issues were active in safe mode, and they are. Awesome update!
     
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