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New Traffic Ai (Police)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by sgm613, Aug 18, 2019.

  1. sgm613

    sgm613
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    Joined:
    Aug 18, 2019
    Messages:
    18
    Hello,

    I've really been enjoying to huge update that BeamNG just released (Great Job). But one thing i don't get is how come the when the cops try to do a U-turn when there chasing you, they end up into a wall or are stuck in a ditch. If they could just reduce the amount of throttle that the AI gives when it does a U-turn then it would be great. Also the police are a bit slow at chasing me.

    sgm613
     
  2. fivedollarlamp

    fivedollarlamp
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    Sep 18, 2016
    Messages:
    3,144
    Yup, I've been noticing the exact same thing. Police are too aggressive u-turning, but really wimpy when chasing you.
    Maybe cop cars could ONLY respawn behind you, and in the same lane that you're in???
     
    • Agree Agree x 1
  3. EruptionTyphlosion

    EruptionTyphlosion
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    Joined:
    Sep 24, 2016
    Messages:
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    Police cars should spawn in 3 locations in a pursuit, behind you, in front of you on another road, or across the road like a roadblock (roadblock cops would show up late in a pursuit and would only move once you've passed them).
     
  4. fivedollarlamp

    fivedollarlamp
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    Hmmm, what about oncoming in the opposite lane, and then swerve to block two lanes, kind of like in GTA?
    Maybe it could be turned on/off if it's too OP.
     
  5. EruptionTyphlosion

    EruptionTyphlosion
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    Possibly a feature that would appear later in pursuits. I will probably write a long post on police improvements soon, not today though.
     
  6. sgm613

    sgm613
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    Aug 18, 2019
    Messages:
    18
    Or you could make some stuff Optional. Cause Different people have different preference
     
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