These lack of textures looks like a mod conflict, you might have some files in Documents/BeamNG.drive/vehicles folder. I think that might cause issues.
Everytime I record a scene with replay mode I usually click manually on a timeline with the mouse, the game freezes and crashes. When I start beamng again and play that replay it works fine.
I don't know if this has been suggested or not, but some way to have more variety in the traffic cars without increasing the amount would be nice for the future. Currently, if I spawn 10 different cars and set them to be traffic there will be 10 cars on scene all the time, one of each of those 10 cars. To enhance variety without causing as many performance issues something like this would be useful. Some way to spawn 20 cars, but still only have 10 cars on scene at a time, but those 10 cars are randomly selected from the list of 20 cars. As it currently is if I spawn 20 cars then there will always be 20 cars which is hard on performance, but setting less cars also means less variety in the traffic.
Traffic vehicles spawn stuck inside this bridge on Utah if they are spawned on the bridge: Generally, it seems that the AI paths are a bit outdated on the not revamped maps (except Italy) compared to the three revamped maps. Noticed that on Utah today. Vehicles sometimes have problems going up hills, making u-turns, bump into walls, go on the wrong side of the highway... ... ... So maybe it should be considered to look into the AI paths of these maps to provide an equally great experience on all your great maps. (if that isn't already being done already, you can never know)
not sure if anyone's said this yet but I noticed that objects float slightly above the h series flatbed the mesh is probably not lined up perfectly with the jbeam
Found a problem with the engine thermal simulation. When the coolant reached 130°C it got stuck there, which is physically impossible I terms of thermodynamics, there are three type of heat transfer, heat conduction, heat convection and heat radiation. First, when the coolant reaches 130°C it boils over, evaporation removes heat, therefore the coolant should cool down, but the coolant efficiency would be lower because coolant is losing, but NOT zero. Second, the "Q Coolant to Air" is zero, which is physically impossible (second law of thermodynamics). Heat transfer occurs even if the radiator is being taken to the outer space, the 0J is not correct. Finally, after wating for half an hour, even an hour, both the engine internals and the oil temp went down to well below 130°C, the coolant still refuses to go down.
I love this update What disturbs me most is that the digital speed app isn't working properly, something that already frequently occurred on 0.15. I also don't know why 0.17 doesn't remember my last car, so every time again it spawns the blue D-series and from there I need to select a car. I haven't found a setting for that in the menus. Also the leds on the turbo pressure gauge of the ETK I Street Tuned are dark grey instead of red. I tested the others they are fine, it's just the Street Tuned.
On the drag strip, the end scene that shows the trap times for both vehicles only intermittently works. Most times either one car or both won't show a time, and the slomo summary scene won't show up. One way that seems to improve success is to repeat the "begin race" selection a couple of times; but even that doesn't work 100%. Anyone else experiencing that?
It seems that the AI Police 'You got busted!' criteria is way too far away. The police can be as far as a city block away and I'll get busted. This is especially annoying when they also wouldn't even have line of sight to me. Edit: Another thing with the police is that sometimes even after just turning on their lights they'll just slam into me as hard as they can. It seems that there's a chance that the AI awareness gets turned off when a pursuit starts.
I certainly have a hard time trying to find the car I actually want, and I only have like 4 mod vehicles. I'd think maybe doing a manufacturer select, but then I'd have to learn which fake manufacturers make which fake cars. I do have a bit of the same issue with level select too. They all have screenshots, but most of them look pretty samey with trees and forests. Utah at least stands out. Some nice "greeting card" type images might work well. I like rallying, and a lot of the dirt paths are just basically roads, and I don't like slamming into random rocks. On the topic though, East Coast has a few trees too close to the dirt roads. There's a tall dead one on a dirt road near a corner of the map with branches that are in the road and just destroy your car if you drive down it. A lot of them just feel like gotchas and make the rally feel bad. I'm fine with rock crawling sections existing, but they're either may as well be paved, or rock crawling. Why does the traffic on Hiroshi raceway act like it's a 2 way street? It would be fun to have a "practice" day with traffic on, but not as a 2 way street. They're also equally useless on the figure 8. As a slight aside, is there a way to change the cars that spawn? I'm getting mostly piccorino portabellas and the Pigeons, with a smattering of sunbursts and that's about it. Otherwise, I'm a little saddened by Hiroshi. I liked the old layout having the dilapidated and slightly overgrown unused track look. Now it's just kind of a boring 2 way loop around the track for no real particular reason. Oh, and NO ONE is racing that dirt "track."
Some of the trees really need to have their slowdown effect on cars to be reduced. I am not even touching the branches and yet they stop this truck completely.
There's something along the lines of an invisible tree branch in this part of ECUSA: And the AI seems to really hate the utility poles in ECUSA: --- Post updated --- Hey guys, did you know that Hirochi Raceway is a historic but revitalized track located on the east coast of the USA?
Yep, it has all boiled off. However if you continue to watch the temp, things will get wonky there. After waiting for a long time, about another half an hour, the temp had finally goes down to below 60°C. As is shown in the picture somehow the coolant "realize" to cools down all in a sudden. The wonky thing is the cylinder temp went UP from 57C to 75C. The coolant was heating the engine, what? Did the coolant that already boiled off went BACK to the engine???????????????????????