On Hold 1995 Ibishu Kashira (Gen 2) 3.1.2

The compact minivan that became a worldwide phenomenon!

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  1. Beamtannic10710

    Beamtannic10710
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    ok take your time
    i can wait
    --- Post updated ---
    i see things i havent seen before and get major deja vu idk why
     
  2. Kueso

    Kueso
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    i just drove the 1st gen and second gen into each other.
    this happened:
    screenshot_2019-08-08_16-53-28.png
    @100X slo-mo
    turned it to 16x and bam,
    screenshot_2019-08-08_16-55-38.png
    they collided.
    not sure if that a bug with the gen 1 or 2, but i was driving the gen 2 into the stationary gen 1, so IDK about this either
     
  3. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Yeah, the suspension on it seems quite jiggly, especially in RWD.
     
    • Informative Informative x 1
  4. Re:Z_IA

    Re:Z_IA
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    With the transfer case disconnected the Kashira is actually FWD, so I'm guessing disengaging the rear wheels and continuing to power the front caused enough stress to detach the wheel. I'm not quite sure how it "shot off into the stratosphere" though. Was there any spiking with the jbeam?

    Does this problem occur in 100x slo-mo with any other modded vehicles? Me and a few other modders were testing this on Discord a few months ago, and it seems like a lot of modded vehicles have this problem. I'm not exactly sure what's causing it, but you should be fine as long as you don't use 100x slo-mo on the Kashira.
     
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  5. Kueso

    Kueso
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    I mean that because the front left axle snapped, most all of the power was being sent to the rear wheels (i saw both rears spinning and not the front one that wasnt snapped) and when i disengaged the transfercase, i was mostly messing around, because i knew i would slide back down. But when i slid to the bottom (no major crash) i put back on the transfercase while the front wheels were turned and the front right wheel (the not broken one) literally flew out of sight in a blink. i didnt check the jbeam but the hub was all messed up, so i assume it did spike up.

    and in reference to the second post, i was not aware of that bug with modded cars- good to know.
     
  6. AsianGrapeFruit

    AsianGrapeFruit
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    i like it
     
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  7. Car_Killer

    Car_Killer
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    BeamNG Team

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    This bug occurs on some mods including Kashira. It's not our mods problem. Afaik it's a physics engine problem. This bug is already fixed in BeamNG 0.17 ;)
     
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  8. default0.0player

    default0.0player
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    "Already" fixed.
    W
    H
    A
    T
    ?
     
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  9. Cutlass

    Cutlass
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    Page 100!
     
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  10. Beamtannic10710

    Beamtannic10710
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    the fwd dragster wont go straight!
     
  11. capitalize

    capitalize
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  12. DiRF

    DiRF
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    Welcome to the Wonderful World of Torquesteer™!
     
    • Agree Agree x 7
  13. KaiserimnopYT

    KaiserimnopYT
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    What I found so far
    Not working doors
     
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  14. Car_Killer

    Car_Killer
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    BeamNG Team

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    Thanks for info I'll look into it. I didn't had time to check every of my mods. Bunch of my mods are broken in 0.17 hehe.
     
  15. Beamtannic10710

    Beamtannic10710
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    oh ok
     
  16. ARES IV

    ARES IV
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    I am in love with this mod. :)
     
  17. Car_Killer

    Car_Killer
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    BeamNG Team

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    Oke, after some testing, doors works for me fine in latest version. Maybe you have mod conflict.


    Also that new reverb is so sweet with ambulance version :rolleyes:
    Turn on sounds ofc


    Edit: Fixed links, gfycat have some problems with forums :(
     
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  18. Car_Killer

    Car_Killer
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    Aaand one thing, early wip ofc!
     
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  19. jerrie

    jerrie
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    Nov 5, 2017
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    wow, amazing. it needs an exclusive paintjob or else it will do the hydraulics a disservice. it will make a good mod even better, even without the paintjob
     
  20. Beamtannic10710

    Beamtannic10710
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    is there gonna be any updates soon?
     
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